erebus
diff src/sdr.h @ 0:4abdce1361b9
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 27 Apr 2014 16:02:47 +0300 |
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children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/sdr.h Sun Apr 27 16:02:47 2014 +0300 1.3 @@ -0,0 +1,76 @@ 1.4 +/* 1.5 +Printblobs - halftoning display hack 1.6 +Copyright (C) 2013 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU General Public License as published by 1.10 +the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 +#ifndef SDR_H_ 1.22 +#define SDR_H_ 1.23 + 1.24 +#ifdef __cplusplus 1.25 +extern "C" { 1.26 +#endif /* __cplusplus */ 1.27 + 1.28 +/* ---- shaders ---- */ 1.29 +unsigned int create_vertex_shader(const char *src); 1.30 +unsigned int create_pixel_shader(const char *src); 1.31 +unsigned int create_tessctl_shader(const char *src); 1.32 +unsigned int create_tesseval_shader(const char *src); 1.33 +unsigned int create_geometry_shader(const char *src); 1.34 +unsigned int create_shader(const char *src, unsigned int sdr_type); 1.35 +void free_shader(unsigned int sdr); 1.36 + 1.37 +unsigned int load_vertex_shader(const char *fname); 1.38 +unsigned int load_pixel_shader(const char *fname); 1.39 +unsigned int load_tessctl_shader(const char *fname); 1.40 +unsigned int load_tesseval_shader(const char *fname); 1.41 +unsigned int load_geometry_shader(const char *fname); 1.42 +unsigned int load_shader(const char *src, unsigned int sdr_type); 1.43 + 1.44 +unsigned int get_vertex_shader(const char *fname); 1.45 +unsigned int get_pixel_shader(const char *fname); 1.46 +unsigned int get_tessctl_shader(const char *fname); 1.47 +unsigned int get_tesseval_shader(const char *fname); 1.48 +unsigned int get_geometry_shader(const char *fname); 1.49 +unsigned int get_shader(const char *fname, unsigned int sdr_type); 1.50 + 1.51 +int add_shader(const char *fname, unsigned int sdr); 1.52 +int remove_shader(const char *fname); 1.53 + 1.54 +/* ---- gpu programs ---- */ 1.55 +unsigned int create_program(void); 1.56 +unsigned int create_program_link(unsigned int sdr0, ...); 1.57 +unsigned int create_program_load(const char *vfile, const char *pfile); 1.58 +void free_program(unsigned int sdr); 1.59 + 1.60 +void attach_shader(unsigned int prog, unsigned int sdr); 1.61 +int link_program(unsigned int prog); 1.62 +int bind_program(unsigned int prog); 1.63 + 1.64 +int set_uniform_int(unsigned int prog, const char *name, int val); 1.65 +int set_uniform_float(unsigned int prog, const char *name, float val); 1.66 +int set_uniform_float2(unsigned int prog, const char *name, float x, float y); 1.67 +int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z); 1.68 +int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w); 1.69 +int set_uniform_matrix4(unsigned int prog, const char *name, float *mat); 1.70 +int set_uniform_matrix4_transposed(unsigned int prog, const char *name, float *mat); 1.71 + 1.72 +int get_attrib_loc(unsigned int prog, const char *name); 1.73 +void set_attrib_float3(int attr_loc, float x, float y, float z); 1.74 + 1.75 +#ifdef __cplusplus 1.76 +} 1.77 +#endif /* __cplusplus */ 1.78 + 1.79 +#endif /* SDR_H_ */