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1 #ifndef GEOMOBJ_H_
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2 #define GEOMOBJ_H_
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3
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4 #include <vector>
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5 #include "object.h"
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6 #include "material.h"
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7 #include "brdf.h"
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8
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9 class GeomObject : public Object {
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10 public:
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11 Material mtl;
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12 Reflectance *brdf;
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13
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14 GeomObject();
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15
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16 ObjType get_type() const override;
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17
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18 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
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19
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20 virtual Vector3 calc_normal(const RayHit &hit) const;
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21 virtual Vector3 calc_tangent(const RayHit &hit) const;
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22 virtual Vector2 calc_texcoords(const RayHit &hit) const;
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23 };
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24
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25 class Sphere : public GeomObject {
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26 public:
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27 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
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28
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29 Vector3 calc_normal(const RayHit &hit) const override;
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30 Vector3 calc_tangent(const RayHit &hit) const override;
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31 Vector2 calc_texcoords(const RayHit &hit) const override;
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32 };
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33
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34 class Box : public GeomObject {
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35 public:
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36 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
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37
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38 Vector3 calc_normal(const RayHit &hit) const override;
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39 Vector3 calc_tangent(const RayHit &hit) const override;
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40 Vector2 calc_texcoords(const RayHit &hit) const override;
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41 };
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42
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43 class Triangle : public GeomObject {
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44 public:
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45 Vector3 v[3];
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46 Vector3 normal;
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47 Vector3 vnorm[3];
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48 Vector2 vtex[3];
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49
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50 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
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51 };
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52
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53 class Mesh : public GeomObject {
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54 private:
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55 std::vector<Triangle> faces;
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56
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57 public:
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58 void begin();
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59 void vertex(float x, float y, float z);
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60 void normal(float x, float y, float z);
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61 void texcoord(float u, float v);
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62 void end();
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63
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64 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
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65 };
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66
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67 #endif // GEOMOBJ_H_
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