erebus
annotate liberebus/src/scene.cc @ 5:9621beb22694
huh?
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 24 May 2014 02:20:44 +0300 |
parents | 59a72293f9bd |
children | e2d9bf168a41 |
rev | line source |
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nuclear@4 | 1 #include "scene.h" |
nuclear@4 | 2 |
nuclear@4 | 3 Scene::Scene() |
nuclear@4 | 4 { |
nuclear@4 | 5 active_cam = 0; |
nuclear@4 | 6 root = new SceneNode; |
nuclear@4 | 7 } |
nuclear@4 | 8 |
nuclear@4 | 9 Scene::~Scene() |
nuclear@4 | 10 { |
nuclear@4 | 11 for(auto obj : objects) { |
nuclear@4 | 12 delete obj; |
nuclear@4 | 13 } |
nuclear@4 | 14 for(auto node : nodes) { |
nuclear@4 | 15 delete node; |
nuclear@4 | 16 } |
nuclear@4 | 17 delete root; |
nuclear@4 | 18 } |
nuclear@4 | 19 |
nuclear@4 | 20 void Scene::add_object(Object *obj) |
nuclear@4 | 21 { |
nuclear@4 | 22 objects.push_back(obj); |
nuclear@4 | 23 } |
nuclear@4 | 24 |
nuclear@4 | 25 int Scene::get_object_count() const |
nuclear@4 | 26 { |
nuclear@4 | 27 return (int)objects.size(); |
nuclear@4 | 28 } |
nuclear@4 | 29 |
nuclear@4 | 30 Object *Scene::get_object(int idx) const |
nuclear@4 | 31 { |
nuclear@4 | 32 return objects[idx]; |
nuclear@4 | 33 } |
nuclear@4 | 34 |
nuclear@4 | 35 void Scene::add_node(SceneNode *node) |
nuclear@4 | 36 { |
nuclear@4 | 37 nodes.push_back(node); |
nuclear@4 | 38 |
nuclear@4 | 39 if(!node->get_parent()) { |
nuclear@4 | 40 root->add_child(node); |
nuclear@4 | 41 } |
nuclear@4 | 42 } |
nuclear@4 | 43 |
nuclear@4 | 44 int Scene::get_node_count() const |
nuclear@4 | 45 { |
nuclear@4 | 46 return (int)nodes.size(); |
nuclear@4 | 47 } |
nuclear@4 | 48 |
nuclear@4 | 49 SceneNode *Scene::get_node(int idx) const |
nuclear@4 | 50 { |
nuclear@4 | 51 return nodes[idx]; |
nuclear@4 | 52 } |
nuclear@4 | 53 |
nuclear@4 | 54 void Scene::use_camera(Camera *cam) |
nuclear@4 | 55 { |
nuclear@4 | 56 active_cam = cam; |
nuclear@4 | 57 } |
nuclear@4 | 58 |
nuclear@4 | 59 Camera *Scene::get_active_camera() const |
nuclear@4 | 60 { |
nuclear@4 | 61 return active_cam; |
nuclear@4 | 62 } |
nuclear@4 | 63 |
nuclear@4 | 64 void Scene::update(long msec) |
nuclear@4 | 65 { |
nuclear@4 | 66 root->update(msec); |
nuclear@4 | 67 } |
nuclear@4 | 68 |
nuclear@4 | 69 bool Scene::intersect(const Ray &ray, RayHit *hit) const |
nuclear@4 | 70 { |
nuclear@4 | 71 return root->intersect(ray, hit); |
nuclear@4 | 72 } |
nuclear@4 | 73 |
nuclear@4 | 74 bool Scene::load(const char *fname) |
nuclear@4 | 75 { |
nuclear@4 | 76 return false; // TODO |
nuclear@4 | 77 } |