erebus

annotate liberebus/src/scene.h @ 47:4b91c9a501d8

minor fix of strange code structure in the thread func
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 01 Feb 2016 14:56:15 +0200
parents 2e817711d0f6
children
rev   line source
nuclear@2 1 #ifndef SCENE_H_
nuclear@2 2 #define SCENE_H_
nuclear@2 3
nuclear@19 4 #include <stdio.h>
nuclear@2 5 #include <vector>
nuclear@41 6 #include <list>
nuclear@2 7 #include "snode.h"
nuclear@2 8 #include "camera.h"
nuclear@8 9 #include "color.h"
nuclear@8 10
nuclear@8 11 struct Environment {
nuclear@8 12 Color bgcolor;
nuclear@8 13 Color ambient;
nuclear@8 14 // TODO map & image-based lighting
nuclear@8 15
nuclear@8 16 Environment();
nuclear@8 17 };
nuclear@2 18
nuclear@41 19 struct ObjectInstance {
nuclear@41 20 Object *obj;
nuclear@41 21 SceneNode *node;
nuclear@41 22 };
nuclear@41 23
nuclear@2 24 class Scene {
nuclear@2 25 private:
nuclear@8 26 Environment env;
nuclear@8 27
nuclear@2 28 std::vector<Object*> objects;
nuclear@2 29 std::vector<SceneNode*> nodes;
nuclear@2 30
nuclear@4 31 SceneNode *root;
nuclear@4 32
nuclear@2 33 Camera *active_cam;
nuclear@2 34
nuclear@2 35 public:
nuclear@2 36 Scene();
nuclear@2 37 ~Scene();
nuclear@2 38
nuclear@40 39 void clear();
nuclear@40 40
nuclear@8 41 void set_env(const Environment &env);
nuclear@8 42 Environment &get_env();
nuclear@8 43 const Environment &get_env() const;
nuclear@8 44
nuclear@8 45 Color get_env_color() const;
nuclear@8 46 Color get_env_color(const Ray &ray) const;
nuclear@8 47
nuclear@2 48 void add_object(Object *obj);
nuclear@2 49 int get_object_count() const;
nuclear@2 50 Object *get_object(int idx) const;
nuclear@2 51
nuclear@2 52 void add_node(SceneNode *node);
nuclear@2 53 int get_node_count() const;
nuclear@2 54 SceneNode *get_node(int idx) const;
nuclear@2 55
nuclear@4 56 void use_camera(Camera *cam);
nuclear@4 57 Camera *get_active_camera() const;
nuclear@4 58
nuclear@43 59 std::list<ObjectInstance> gen_light_list() const;
nuclear@43 60
nuclear@4 61 void update(long msec = 0);
nuclear@4 62
nuclear@2 63 bool intersect(const Ray &ray, RayHit *hit) const;
nuclear@4 64
nuclear@4 65 bool load(const char *fname);
nuclear@19 66 bool load(FILE *fp);
nuclear@19 67
nuclear@19 68 bool proc_cmd(int argc, char **argv);
nuclear@2 69 };
nuclear@2 70
nuclear@2 71 #endif // SCENE_H_