rev |
line source |
nuclear@2
|
1 #ifndef GEOMOBJ_H_
|
nuclear@2
|
2 #define GEOMOBJ_H_
|
nuclear@2
|
3
|
nuclear@3
|
4 #include <vector>
|
nuclear@2
|
5 #include "object.h"
|
nuclear@4
|
6 #include "material.h"
|
nuclear@2
|
7 #include "brdf.h"
|
nuclear@2
|
8
|
nuclear@2
|
9 class GeomObject : public Object {
|
nuclear@2
|
10 public:
|
nuclear@4
|
11 Material mtl;
|
nuclear@2
|
12 Reflectance *brdf;
|
nuclear@2
|
13
|
nuclear@4
|
14 GeomObject();
|
nuclear@4
|
15
|
nuclear@2
|
16 ObjType get_type() const override;
|
nuclear@2
|
17
|
nuclear@2
|
18 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
|
nuclear@8
|
19
|
nuclear@41
|
20 virtual Vector3 gen_surface_point() const;
|
nuclear@41
|
21
|
nuclear@8
|
22 virtual Vector3 calc_normal(const RayHit &hit) const;
|
nuclear@8
|
23 virtual Vector3 calc_tangent(const RayHit &hit) const;
|
nuclear@8
|
24 virtual Vector2 calc_texcoords(const RayHit &hit) const;
|
nuclear@2
|
25 };
|
nuclear@2
|
26
|
nuclear@2
|
27 class Sphere : public GeomObject {
|
nuclear@2
|
28 public:
|
nuclear@2
|
29 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
|
nuclear@8
|
30
|
nuclear@41
|
31 Vector3 gen_surface_point() const override;
|
nuclear@41
|
32
|
nuclear@8
|
33 Vector3 calc_normal(const RayHit &hit) const override;
|
nuclear@8
|
34 Vector3 calc_tangent(const RayHit &hit) const override;
|
nuclear@8
|
35 Vector2 calc_texcoords(const RayHit &hit) const override;
|
nuclear@2
|
36 };
|
nuclear@2
|
37
|
nuclear@2
|
38 class Box : public GeomObject {
|
nuclear@2
|
39 public:
|
nuclear@2
|
40 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
|
nuclear@18
|
41
|
nuclear@41
|
42 Vector3 gen_surface_point() const override;
|
nuclear@41
|
43
|
nuclear@18
|
44 Vector3 calc_normal(const RayHit &hit) const override;
|
nuclear@18
|
45 Vector3 calc_tangent(const RayHit &hit) const override;
|
nuclear@18
|
46 Vector2 calc_texcoords(const RayHit &hit) const override;
|
nuclear@2
|
47 };
|
nuclear@2
|
48
|
nuclear@2
|
49 class Triangle : public GeomObject {
|
nuclear@2
|
50 public:
|
nuclear@2
|
51 Vector3 v[3];
|
nuclear@2
|
52 Vector3 normal;
|
nuclear@2
|
53 Vector3 vnorm[3];
|
nuclear@2
|
54 Vector2 vtex[3];
|
nuclear@2
|
55
|
nuclear@2
|
56 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
|
nuclear@41
|
57
|
nuclear@41
|
58 Vector3 gen_surface_point() const override;
|
nuclear@2
|
59 };
|
nuclear@2
|
60
|
nuclear@2
|
61 class Mesh : public GeomObject {
|
nuclear@2
|
62 private:
|
nuclear@2
|
63 std::vector<Triangle> faces;
|
nuclear@2
|
64
|
nuclear@2
|
65 public:
|
nuclear@2
|
66 void begin();
|
nuclear@2
|
67 void vertex(float x, float y, float z);
|
nuclear@2
|
68 void normal(float x, float y, float z);
|
nuclear@2
|
69 void texcoord(float u, float v);
|
nuclear@2
|
70 void end();
|
nuclear@2
|
71
|
nuclear@2
|
72 bool intersect(const Ray &ray, RayHit *hit = 0) const override;
|
nuclear@41
|
73
|
nuclear@41
|
74 Vector3 gen_surface_point() const override;
|
nuclear@2
|
75 };
|
nuclear@2
|
76
|
nuclear@2
|
77 #endif // GEOMOBJ_H_
|