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nuclear@2
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1 #include <stdio.h>
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nuclear@2
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2 #include <stdlib.h>
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nuclear@2
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3 #include <assert.h>
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4 #include "opengl.h"
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5 #include "erebus.h"
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6
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7 static bool init();
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nuclear@2
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8 static void cleanup();
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9 static void resize_rtarget(int xsz, int ysz);
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10 static void update_rect(int x, int y, int xsz, int ysz, float *pixels);
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nuclear@4
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11 static void idle();
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12 static void display();
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13 static void reshape(int x, int y);
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nuclear@2
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14 static void keyb(unsigned char key, int x, int y);
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nuclear@9
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15 static void keyb_up(unsigned char key, int x, int y);
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nuclear@2
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16 static void mouse(int bn, int st, int x, int y);
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nuclear@9
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17 static void motion(int x, int y);
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nuclear@9
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18 static void sball_button(int bn, int st);
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nuclear@9
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19 static void sball_motion(int x, int y, int z);
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20 static int next_pow2(int x);
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21
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22 static int width, height, rtex_width, rtex_height;
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23 static unsigned int rtex;
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24
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25 static erebus *erb;
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26 static bool render_pending;
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27
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28
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29 int main(int argc, char **argv)
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30 {
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31 glutInitWindowSize(1024, 600);
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32 glutInit(&argc, argv);
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33 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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34 glutCreateWindow("erebus OpenGL frontend");
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35
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36 glutDisplayFunc(display);
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37 glutReshapeFunc(reshape);
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38 glutKeyboardFunc(keyb);
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nuclear@9
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39 glutKeyboardUpFunc(keyb_up);
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40 glutMouseFunc(mouse);
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nuclear@9
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41 glutMotionFunc(motion);
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nuclear@9
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42 glutSpaceballButtonFunc(sball_button);
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43 glutSpaceballMotionFunc(sball_motion);
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44
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45 if(!init()) {
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46 return 1;
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47 }
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nuclear@2
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48 atexit(cleanup);
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49
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50 glutMainLoop();
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51 }
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52
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53 static bool init()
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54 {
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55 width = glutGet(GLUT_WINDOW_WIDTH) / 2;
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56 height = glutGet(GLUT_WINDOW_HEIGHT) / 2;
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nuclear@5
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57
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58 if(!(erb = erb_init())) {
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59 return false;
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60 }
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61 erb_setopti(erb, ERB_OPT_WIDTH, width);
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62 erb_setopti(erb, ERB_OPT_HEIGHT, height);
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63
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64 if(erb_load_scene(erb, "scene") == -1) {
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65 return false;
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66 }
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67
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68 printf("begin rendering\n");
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69 render_pending = true;
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70 glutIdleFunc(idle);
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71 erb_begin_frame(erb, 0);
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72
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73 glEnable(GL_TEXTURE_2D);
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74 return true;
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75 }
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76
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77 static void cleanup()
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78 {
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79 erb_destroy(erb);
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80 }
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81
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82 static void resize_rtarget(int xsz, int ysz)
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83 {
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nuclear@2
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84 static unsigned char *defpix;
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85
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nuclear@8
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86 width = xsz / 2;
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nuclear@8
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87 height = ysz / 2;
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88
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nuclear@8
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89 if(width <= rtex_width && height <= rtex_height) {
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90 return;
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nuclear@2
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91 }
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nuclear@8
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92 rtex_width = next_pow2(width);
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93 rtex_height = next_pow2(height);
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94
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95 printf("resizing framebuffer texture: %dx%d\n", rtex_width, rtex_height);
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96
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97 if(!rtex) {
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98 glGenTextures(1, &rtex);
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99 }
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100
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101 delete [] defpix;
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102 defpix = new unsigned char[rtex_width * rtex_height * 4];
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nuclear@2
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103 unsigned char *ptr = defpix;
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nuclear@2
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104 for(int i=0; i<rtex_height; i++) {
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105 for(int j=0; j<rtex_width; j++) {
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106 bool chess = ((i >> 4) & 1) == ((j >> 4) & 1);
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107
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108 int val = chess ? 64 : 48;
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109
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110 *ptr++ = val;
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111 *ptr++ = val;
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112 *ptr++ = val;
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113 *ptr++ = 255;
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114 }
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115 }
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116
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117 glBindTexture(GL_TEXTURE_2D, rtex);
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118 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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120 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, rtex_width, rtex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, defpix);
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121 }
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122
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123 static void update_rect(int x, int y, int xsz, int ysz, float *pixels)
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124 {
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125 glBindTexture(GL_TEXTURE_2D, rtex);
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126 glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, xsz, ysz, GL_RGBA, GL_FLOAT, pixels);
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127 }
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128
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129 static void idle()
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130 {
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131 glutPostRedisplay();
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132 }
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nuclear@4
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133
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nuclear@2
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134 static void display()
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135 {
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nuclear@4
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136 if(render_pending) {
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nuclear@8
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137 if(erb_render(erb, 64) == 0) {
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138 render_pending = false;
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139 glutIdleFunc(0);
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nuclear@4
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140 }
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nuclear@4
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141 update_rect(0, 0, width, height, erb_get_framebuffer(erb));
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142 }
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nuclear@4
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143
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144 float maxu = (float)width / (float)rtex_width;
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145 float maxv = (float)height / (float)rtex_height;
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146
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147 glBegin(GL_QUADS);
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148 glTexCoord2f(0, maxv); glVertex2f(-1, -1);
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149 glTexCoord2f(maxu, maxv); glVertex2f(1, -1);
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150 glTexCoord2f(maxu, 0); glVertex2f(1, 1);
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151 glTexCoord2f(0, 0); glVertex2f(-1, 1);
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152 glEnd();
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153
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154 glutSwapBuffers();
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155 assert(glGetError() == GL_NO_ERROR);
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156 }
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157
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158 static void reshape(int x, int y)
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159 {
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160 glViewport(0, 0, x, y);
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161 resize_rtarget(x, y);
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nuclear@4
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162
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163 erb_setopti(erb, ERB_OPT_WIDTH, width);
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164 erb_setopti(erb, ERB_OPT_HEIGHT, height);
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165 }
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166
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nuclear@2
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167 static void keyb(unsigned char key, int x, int y)
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168 {
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169 switch(key) {
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170 case 27:
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171 exit(0);
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nuclear@4
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172
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173 case ' ':
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nuclear@4
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174 printf("begin rendering\n");
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nuclear@4
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175 render_pending = true;
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nuclear@4
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176 glutIdleFunc(idle);
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177 erb_begin_frame(erb, 0);
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178 break;
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nuclear@2
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179 }
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nuclear@9
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180
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nuclear@10
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181 if(erb_input_keyboard(erb, key, true)) {
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nuclear@9
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182 glutPostRedisplay();
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nuclear@9
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183 }
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nuclear@9
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184 }
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nuclear@9
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185
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nuclear@9
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186 static void keyb_up(unsigned char key, int x, int y)
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nuclear@9
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187 {
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nuclear@10
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188 if(erb_input_keyboard(erb, key, false)) {
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nuclear@9
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189 glutPostRedisplay();
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nuclear@9
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190 }
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nuclear@2
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191 }
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nuclear@2
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192
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nuclear@2
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193 static void mouse(int bn, int st, int x, int y)
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nuclear@2
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194 {
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nuclear@10
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195 if(erb_input_mouse_button(erb, bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y)) {
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nuclear@9
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196 glutPostRedisplay();
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nuclear@9
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197 }
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nuclear@9
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198 }
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nuclear@9
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199
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nuclear@9
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200 static void motion(int x, int y)
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nuclear@9
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201 {
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nuclear@15
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202 if(erb_input_mouse_motion(erb, x, y)) {
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nuclear@9
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203 glutPostRedisplay();
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nuclear@9
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204 }
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nuclear@9
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205 }
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nuclear@9
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206
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nuclear@9
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207 static void sball_button(int bn, int state)
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nuclear@9
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208 {
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nuclear@10
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209 if(erb_input_6dof_button(erb, bn, state == GLUT_DOWN)) {
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nuclear@9
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210 glutPostRedisplay();
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nuclear@9
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211 }
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nuclear@9
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212 }
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nuclear@9
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213
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nuclear@9
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214 static void sball_motion(int x, int y, int z)
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nuclear@9
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215 {
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nuclear@10
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216 if(erb_input_6dof_motion(erb, x / 65536.0, y / 65536.0, z / 65536.0)) {
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nuclear@9
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217 glutPostRedisplay();
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nuclear@9
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218 }
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nuclear@2
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219 }
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nuclear@2
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220
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221 static int next_pow2(int x)
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222 {
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223 int res = 2;
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224 while(res < x) {
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225 res <<= 1;
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226 }
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227 return res;
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228 }
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