nuclear@3: #include nuclear@3: #include nuclear@4: #include nuclear@3: #include "scene.h" nuclear@3: nuclear@3: Scene::~Scene() nuclear@3: { nuclear@3: for(size_t i=0; iget_name(), name) == 0) { nuclear@4: return objects[i]; nuclear@4: } nuclear@4: } nuclear@4: return 0; nuclear@4: } nuclear@4: nuclear@6: bool Scene::remove_object(Object *obj) nuclear@6: { nuclear@6: for(size_t i=0; irender(); nuclear@3: } nuclear@3: }