eqemu

view src/scene.h @ 12:2656099aff12

added copyright notices and license
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 18 Jul 2014 07:04:21 +0300
parents 977bc1cb055b
children
line source
1 /*
2 eqemu - electronic queue system emulator
3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
4 Eleni-Maria Stea <eleni@mutantstargoat.com>
6 This program is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19 #ifndef SCENE_H_
20 #define SCENE_H_
22 #include <stdio.h>
23 #include <vector>
24 #include "mesh.h"
25 #include "object.h"
27 class Scene {
28 private:
29 std::vector<Object*> objects;
30 std::vector<Mesh*> meshes;
32 bool load_obj(FILE *fp); // defined in objfile.cc
34 public:
35 ~Scene();
37 bool load(const char *fname);
39 void add_object(Object *obj);
40 void add_mesh(Mesh *mesh);
42 int get_num_objects() const;
43 int get_num_meshes() const;
45 Object *get_object(int idx) const;
46 Mesh *get_mesh(int idx) const;
48 Object *get_object(const char *name) const;
49 bool remove_object(Object *obj);
51 void update(long msec);
52 void render() const;
53 };
55 #endif // SCENE_H_