annotate src/material.cc @ 3:f9274bebe55e
adding 3d graphics stuff
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Thu, 17 Jul 2014 02:35:19 +0300 |
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children |
3d3656360a82 |
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1 #include <GL/glew.h>
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2 #include "material.h"
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3
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4 Material::Material()
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5 : color(1, 1, 1), specular(0, 0, 0)
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6 {
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7 shininess = 1.0;
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8 alpha = 1.0;
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9 }
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10
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11 void Material::setup() const
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12 {
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13 float col[] = {color.x, color.y, color.z, alpha};
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14 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, col);
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15
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16 float spec[] = {specular.x, specular.y, specular.z, 1.0};
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17 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
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18
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19 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess > 128 ? 128 : shininess);
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20 }
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