rev |
line source |
nuclear@0
|
1 #include <stdio.h>
|
nuclear@0
|
2 #include <stdlib.h>
|
nuclear@4
|
3 #include <float.h>
|
nuclear@0
|
4 #include <assert.h>
|
nuclear@0
|
5 #include <errno.h>
|
nuclear@0
|
6 #include <unistd.h>
|
nuclear@0
|
7 #include <sys/select.h>
|
nuclear@0
|
8 #include <GL/glew.h>
|
nuclear@0
|
9 #include <X11/Xlib.h>
|
nuclear@0
|
10 #include <GL/glx.h>
|
nuclear@1
|
11 #include "dev.h"
|
nuclear@4
|
12 #include "scene.h"
|
nuclear@0
|
13
|
nuclear@0
|
14 static bool init();
|
nuclear@0
|
15 static void cleanup();
|
nuclear@0
|
16 static void display();
|
nuclear@0
|
17 static void keyb(int key, bool pressed);
|
nuclear@0
|
18 static void mouse(int bn, bool pressed, int x, int y);
|
nuclear@0
|
19 static void motion(int x, int y);
|
nuclear@4
|
20 static Ray calc_pick_ray(int x, int y);
|
nuclear@0
|
21
|
nuclear@0
|
22 static Window create_window(const char *title, int xsz, int ysz);
|
nuclear@0
|
23 static void process_events();
|
nuclear@0
|
24 static int translate_keysym(KeySym sym);
|
nuclear@0
|
25
|
nuclear@2
|
26 static int proc_args(int argc, char **argv);
|
nuclear@2
|
27
|
nuclear@0
|
28 static Display *dpy;
|
nuclear@0
|
29 static Window win;
|
nuclear@0
|
30 static GLXContext ctx;
|
nuclear@0
|
31 static Atom xa_wm_prot, xa_wm_del_win;
|
nuclear@0
|
32
|
nuclear@0
|
33 static int win_width, win_height;
|
nuclear@0
|
34
|
nuclear@4
|
35 static bool draw_pending;
|
nuclear@0
|
36 static bool win_mapped;
|
nuclear@0
|
37
|
nuclear@2
|
38 static int fakefd = -1;
|
nuclear@2
|
39 static char *fake_devpath;
|
nuclear@2
|
40
|
nuclear@4
|
41 static float cam_theta, cam_phi, cam_dist = 140;
|
nuclear@4
|
42 static Scene *scn;
|
nuclear@4
|
43
|
nuclear@4
|
44 enum { BN_TICKET, BN_NEXT, NUM_BUTTONS };
|
nuclear@4
|
45 const char *button_names[] = { "button1", "button2" };
|
nuclear@4
|
46 static Object *button_obj[NUM_BUTTONS];
|
nuclear@4
|
47
|
nuclear@2
|
48 int main(int argc, char **argv)
|
nuclear@0
|
49 {
|
nuclear@2
|
50 if(proc_args(argc, argv) == -1) {
|
nuclear@2
|
51 return 1;
|
nuclear@2
|
52 }
|
nuclear@0
|
53 if(!init()) {
|
nuclear@0
|
54 return 1;
|
nuclear@0
|
55 }
|
nuclear@0
|
56 atexit(cleanup);
|
nuclear@0
|
57
|
nuclear@0
|
58 int xfd = ConnectionNumber(dpy);
|
nuclear@0
|
59
|
nuclear@4
|
60 // run once through pending events before going into the select loop
|
nuclear@4
|
61 process_events();
|
nuclear@4
|
62
|
nuclear@0
|
63 for(;;) {
|
nuclear@0
|
64 fd_set rd;
|
nuclear@0
|
65 FD_ZERO(&rd);
|
nuclear@0
|
66
|
nuclear@0
|
67 FD_SET(xfd, &rd);
|
nuclear@2
|
68 FD_SET(fakefd, &rd);
|
nuclear@0
|
69
|
nuclear@4
|
70 struct timeval noblock = {0, 0};
|
nuclear@2
|
71 int maxfd = xfd > fakefd ? xfd : fakefd;
|
nuclear@4
|
72 while(select(maxfd + 1, &rd, 0, 0, draw_pending ? &noblock : 0) == -1 && errno == EINTR);
|
nuclear@0
|
73
|
nuclear@0
|
74 if(FD_ISSET(xfd, &rd)) {
|
nuclear@0
|
75 process_events();
|
nuclear@0
|
76 }
|
nuclear@2
|
77 if(FD_ISSET(fakefd, &rd)) {
|
nuclear@2
|
78 proc_dev_input();
|
nuclear@2
|
79 }
|
nuclear@0
|
80
|
nuclear@4
|
81 if(draw_pending) {
|
nuclear@0
|
82 display();
|
nuclear@4
|
83 draw_pending = false;
|
nuclear@0
|
84 }
|
nuclear@0
|
85 }
|
nuclear@0
|
86 return 0;
|
nuclear@0
|
87 }
|
nuclear@0
|
88
|
nuclear@0
|
89 static bool init()
|
nuclear@0
|
90 {
|
nuclear@2
|
91 if(fake_devpath) {
|
nuclear@2
|
92 if((fakefd = start_dev(fake_devpath)) == -1) {
|
nuclear@2
|
93 return false;
|
nuclear@2
|
94 }
|
nuclear@2
|
95 }
|
nuclear@1
|
96
|
nuclear@0
|
97 if(!(dpy = XOpenDisplay(0))) {
|
nuclear@0
|
98 fprintf(stderr, "failed to connect to the X server!\n");
|
nuclear@0
|
99 return false;
|
nuclear@0
|
100 }
|
nuclear@0
|
101
|
nuclear@4
|
102 if(!(win = create_window("equeue device emulator", 800, 600))) {
|
nuclear@0
|
103 return false;
|
nuclear@0
|
104 }
|
nuclear@0
|
105
|
nuclear@4
|
106 glewInit();
|
nuclear@4
|
107
|
nuclear@4
|
108 scn = new Scene;
|
nuclear@4
|
109 if(!scn->load("data/device.obj")) {
|
nuclear@4
|
110 fprintf(stderr, "failed to load device 3D model\n");
|
nuclear@4
|
111 return false;
|
nuclear@4
|
112 }
|
nuclear@4
|
113
|
nuclear@4
|
114 for(int i=0; i<NUM_BUTTONS; i++) {
|
nuclear@4
|
115 button_obj[i] = scn->get_object(button_names[i]);
|
nuclear@4
|
116 if(!button_obj[i]) {
|
nuclear@4
|
117 fprintf(stderr, "invalid 3D model\n");
|
nuclear@4
|
118 return false;
|
nuclear@4
|
119 }
|
nuclear@4
|
120 BSphere &bs = button_obj[i]->get_mesh()->get_bounds();
|
nuclear@4
|
121 bs.set_radius(bs.get_radius() * 1.5);
|
nuclear@4
|
122 }
|
nuclear@4
|
123
|
nuclear@4
|
124 glEnable(GL_DEPTH_TEST);
|
nuclear@4
|
125 glEnable(GL_CULL_FACE);
|
nuclear@4
|
126 glEnable(GL_LIGHTING);
|
nuclear@4
|
127 glEnable(GL_LIGHT0);
|
nuclear@4
|
128
|
nuclear@4
|
129 glClearColor(0.1, 0.1, 0.1, 1);
|
nuclear@4
|
130
|
nuclear@0
|
131 return true;
|
nuclear@0
|
132 }
|
nuclear@0
|
133
|
nuclear@0
|
134 static void cleanup()
|
nuclear@0
|
135 {
|
nuclear@4
|
136 delete scn;
|
nuclear@4
|
137
|
nuclear@1
|
138 stop_dev();
|
nuclear@1
|
139
|
nuclear@0
|
140 if(!dpy) return;
|
nuclear@0
|
141
|
nuclear@0
|
142 if(win) {
|
nuclear@0
|
143 XDestroyWindow(dpy, win);
|
nuclear@0
|
144 }
|
nuclear@0
|
145 XCloseDisplay(dpy);
|
nuclear@0
|
146 }
|
nuclear@0
|
147
|
nuclear@0
|
148 static void display()
|
nuclear@0
|
149 {
|
nuclear@0
|
150 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
nuclear@0
|
151
|
nuclear@0
|
152 glMatrixMode(GL_MODELVIEW);
|
nuclear@0
|
153 glLoadIdentity();
|
nuclear@4
|
154 glTranslatef(0, 0, -cam_dist);
|
nuclear@4
|
155 glRotatef(cam_phi, 1, 0, 0);
|
nuclear@4
|
156 glRotatef(cam_theta, 0, 1, 0);
|
nuclear@4
|
157
|
nuclear@4
|
158 float lpos[] = {-7, 5, 10, 0};
|
nuclear@4
|
159 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
|
nuclear@4
|
160
|
nuclear@4
|
161 scn->render();
|
nuclear@0
|
162
|
nuclear@0
|
163 glXSwapBuffers(dpy, win);
|
nuclear@0
|
164 assert(glGetError() == GL_NO_ERROR);
|
nuclear@0
|
165 }
|
nuclear@0
|
166
|
nuclear@0
|
167 static void reshape(int x, int y)
|
nuclear@0
|
168 {
|
nuclear@0
|
169 glViewport(0, 0, x, y);
|
nuclear@0
|
170
|
nuclear@0
|
171 glMatrixMode(GL_PROJECTION);
|
nuclear@0
|
172 glLoadIdentity();
|
nuclear@4
|
173 gluPerspective(50.0, (float)x / (float)y, 1.0, 1000.0);
|
nuclear@4
|
174
|
nuclear@4
|
175 win_width = x;
|
nuclear@4
|
176 win_height = y;
|
nuclear@0
|
177 }
|
nuclear@0
|
178
|
nuclear@0
|
179 static void keyb(int key, bool pressed)
|
nuclear@0
|
180 {
|
nuclear@0
|
181 if(pressed) {
|
nuclear@0
|
182 switch(key) {
|
nuclear@0
|
183 case 27:
|
nuclear@0
|
184 exit(0);
|
nuclear@0
|
185 }
|
nuclear@0
|
186 }
|
nuclear@0
|
187 }
|
nuclear@0
|
188
|
nuclear@4
|
189 static bool bnstate[32];
|
nuclear@4
|
190 static int prev_x, prev_y;
|
nuclear@4
|
191
|
nuclear@0
|
192 static void mouse(int bn, bool pressed, int x, int y)
|
nuclear@0
|
193 {
|
nuclear@4
|
194 bnstate[bn] = pressed;
|
nuclear@4
|
195 prev_x = x;
|
nuclear@4
|
196 prev_y = y;
|
nuclear@4
|
197
|
nuclear@4
|
198 if(bn == 0 && pressed) {
|
nuclear@4
|
199 // do picking
|
nuclear@4
|
200 Ray ray = calc_pick_ray(x, win_height - y);
|
nuclear@4
|
201
|
nuclear@4
|
202 HitPoint minhit;
|
nuclear@4
|
203 minhit.t = FLT_MAX;
|
nuclear@4
|
204 int hit_found = -1;
|
nuclear@4
|
205
|
nuclear@4
|
206 for(int i=0; i<NUM_BUTTONS; i++) {
|
nuclear@4
|
207 HitPoint hit;
|
nuclear@4
|
208 if(button_obj[i]->get_mesh()->get_bounds().intersect(ray, &hit) && hit.t < minhit.t) {
|
nuclear@4
|
209 minhit = hit;
|
nuclear@4
|
210 hit_found = i;
|
nuclear@4
|
211 }
|
nuclear@4
|
212 }
|
nuclear@4
|
213
|
nuclear@4
|
214 if(hit_found != -1) {
|
nuclear@4
|
215 switch(hit_found) {
|
nuclear@4
|
216 case BN_TICKET:
|
nuclear@4
|
217 issue_ticket();
|
nuclear@4
|
218 printf("issue ticket\n");
|
nuclear@4
|
219 break;
|
nuclear@4
|
220
|
nuclear@4
|
221 case BN_NEXT:
|
nuclear@4
|
222 next_customer();
|
nuclear@4
|
223 printf("next customer\n");
|
nuclear@4
|
224 break;
|
nuclear@4
|
225 }
|
nuclear@4
|
226 draw_pending = true;
|
nuclear@4
|
227 }
|
nuclear@4
|
228 }
|
nuclear@0
|
229 }
|
nuclear@0
|
230
|
nuclear@0
|
231 static void motion(int x, int y)
|
nuclear@0
|
232 {
|
nuclear@4
|
233 int dx = x - prev_x;
|
nuclear@4
|
234 int dy = y - prev_y;
|
nuclear@4
|
235 prev_x = x;
|
nuclear@4
|
236 prev_y = y;
|
nuclear@4
|
237
|
nuclear@4
|
238 if(bnstate[0]) {
|
nuclear@4
|
239 cam_theta += dx * 0.5;
|
nuclear@4
|
240 cam_phi += dy * 0.5;
|
nuclear@4
|
241 if(cam_phi < -90) cam_phi = -90;
|
nuclear@4
|
242 if(cam_phi > 90) cam_phi = 90;
|
nuclear@4
|
243 draw_pending = true;
|
nuclear@4
|
244 }
|
nuclear@4
|
245 if(bnstate[2]) {
|
nuclear@4
|
246 cam_dist += dy * 0.5;
|
nuclear@4
|
247 if(cam_dist < 0.0) cam_dist = 0.0;
|
nuclear@4
|
248 draw_pending = true;
|
nuclear@4
|
249 }
|
nuclear@4
|
250 }
|
nuclear@4
|
251
|
nuclear@4
|
252 static Ray calc_pick_ray(int x, int y)
|
nuclear@4
|
253 {
|
nuclear@4
|
254 double mv[16], proj[16];
|
nuclear@4
|
255 int vp[4];
|
nuclear@4
|
256 double resx, resy, resz;
|
nuclear@4
|
257 Ray ray;
|
nuclear@4
|
258
|
nuclear@4
|
259 glGetDoublev(GL_MODELVIEW_MATRIX, mv);
|
nuclear@4
|
260 glGetDoublev(GL_PROJECTION_MATRIX, proj);
|
nuclear@4
|
261 glGetIntegerv(GL_VIEWPORT, vp);
|
nuclear@4
|
262
|
nuclear@4
|
263 gluUnProject(x, y, 0, mv, proj, vp, &resx, &resy, &resz);
|
nuclear@4
|
264 ray.origin = Vector3(resx, resy, resz);
|
nuclear@4
|
265
|
nuclear@4
|
266 gluUnProject(x, y, 1, mv, proj, vp, &resx, &resy, &resz);
|
nuclear@4
|
267 ray.dir = normalize(Vector3(resx, resy, resz) - ray.origin);
|
nuclear@4
|
268
|
nuclear@4
|
269 return ray;
|
nuclear@0
|
270 }
|
nuclear@0
|
271
|
nuclear@0
|
272 static Window create_window(const char *title, int xsz, int ysz)
|
nuclear@0
|
273 {
|
nuclear@0
|
274 int scr = DefaultScreen(dpy);
|
nuclear@0
|
275 Window root = RootWindow(dpy, scr);
|
nuclear@0
|
276
|
nuclear@0
|
277 int glxattr[] = {
|
nuclear@0
|
278 GLX_RGBA,
|
nuclear@0
|
279 GLX_RED_SIZE, 8,
|
nuclear@0
|
280 GLX_GREEN_SIZE, 8,
|
nuclear@0
|
281 GLX_BLUE_SIZE, 8,
|
nuclear@0
|
282 GLX_DEPTH_SIZE, 24,
|
nuclear@0
|
283 GLX_DOUBLEBUFFER,
|
nuclear@0
|
284 #if defined(GLX_VERSION_1_4) || defined(GLX_ARB_multisample)
|
nuclear@0
|
285 GLX_SAMPLE_BUFFERS_ARB, 1,
|
nuclear@0
|
286 GLX_SAMPLES_ARB, 1,
|
nuclear@0
|
287 #endif
|
nuclear@0
|
288 None
|
nuclear@0
|
289 };
|
nuclear@0
|
290
|
nuclear@0
|
291 XVisualInfo *vis = glXChooseVisual(dpy, scr, glxattr);
|
nuclear@0
|
292 if(!vis) {
|
nuclear@0
|
293 fprintf(stderr, "failed to find a suitable visual\n");
|
nuclear@0
|
294 return 0;
|
nuclear@0
|
295 }
|
nuclear@0
|
296
|
nuclear@0
|
297 if(!(ctx = glXCreateContext(dpy, vis, 0, True))) {
|
nuclear@0
|
298 fprintf(stderr, "failed to create OpenGL context\n");
|
nuclear@0
|
299 XFree(vis);
|
nuclear@0
|
300 return -1;
|
nuclear@0
|
301 }
|
nuclear@0
|
302
|
nuclear@0
|
303 XSetWindowAttributes xattr;
|
nuclear@0
|
304 xattr.background_pixel = xattr.border_pixel = BlackPixel(dpy, scr);
|
nuclear@0
|
305 xattr.colormap = XCreateColormap(dpy, root, vis->visual, AllocNone);
|
nuclear@0
|
306 unsigned int xattr_mask = CWColormap | CWBackPixel | CWBorderPixel;
|
nuclear@0
|
307
|
nuclear@0
|
308 Window win = XCreateWindow(dpy, root, 0, 0, xsz, ysz, 0, vis->depth, InputOutput,
|
nuclear@0
|
309 vis->visual, xattr_mask, &xattr);
|
nuclear@0
|
310 if(!win) {
|
nuclear@0
|
311 fprintf(stderr, "failed to create window\n");
|
nuclear@0
|
312 glXDestroyContext(dpy, ctx);
|
nuclear@0
|
313 XFree(vis);
|
nuclear@0
|
314 return -1;
|
nuclear@0
|
315 }
|
nuclear@0
|
316 XFree(vis);
|
nuclear@0
|
317
|
nuclear@0
|
318 unsigned int evmask = StructureNotifyMask | VisibilityChangeMask | ExposureMask |
|
nuclear@0
|
319 KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
nuclear@0
|
320 ButtonMotionMask | PointerMotionMask;
|
nuclear@0
|
321 XSelectInput(dpy, win, evmask);
|
nuclear@0
|
322
|
nuclear@0
|
323 xa_wm_prot = XInternAtom(dpy, "WM_PROTOCOLS", False);
|
nuclear@0
|
324 xa_wm_del_win = XInternAtom(dpy, "WM_DELETE_WINDOW", False);
|
nuclear@0
|
325 XSetWMProtocols(dpy, win, &xa_wm_del_win, 1);
|
nuclear@0
|
326
|
nuclear@0
|
327 XClassHint hint;
|
nuclear@0
|
328 hint.res_name = hint.res_class = (char*)"equeue_win";
|
nuclear@0
|
329 XSetClassHint(dpy, win, &hint);
|
nuclear@0
|
330
|
nuclear@0
|
331 XTextProperty wm_name;
|
nuclear@0
|
332 XStringListToTextProperty((char**)&title, 1, &wm_name);
|
nuclear@0
|
333 XSetWMName(dpy, win, &wm_name);
|
nuclear@0
|
334 XSetWMIconName(dpy, win, &wm_name);
|
nuclear@0
|
335 XFree(wm_name.value);
|
nuclear@0
|
336
|
nuclear@0
|
337 XMapWindow(dpy, win);
|
nuclear@0
|
338 glXMakeCurrent(dpy, win, ctx);
|
nuclear@0
|
339
|
nuclear@0
|
340 return win;
|
nuclear@0
|
341 }
|
nuclear@0
|
342
|
nuclear@0
|
343 static void process_events()
|
nuclear@0
|
344 {
|
nuclear@0
|
345 XEvent ev;
|
nuclear@0
|
346
|
nuclear@0
|
347 while(XPending(dpy)) {
|
nuclear@0
|
348 XNextEvent(dpy, &ev);
|
nuclear@0
|
349 switch(ev.type) {
|
nuclear@0
|
350 case MapNotify:
|
nuclear@0
|
351 win_mapped = true;
|
nuclear@0
|
352 break;
|
nuclear@0
|
353
|
nuclear@0
|
354 case UnmapNotify:
|
nuclear@0
|
355 win_mapped = false;
|
nuclear@0
|
356 break;
|
nuclear@0
|
357
|
nuclear@0
|
358 case Expose:
|
nuclear@0
|
359 if(win_mapped && ev.xexpose.count == 0) {
|
nuclear@4
|
360 draw_pending = 1;
|
nuclear@0
|
361 }
|
nuclear@0
|
362 break;
|
nuclear@0
|
363
|
nuclear@0
|
364 case MotionNotify:
|
nuclear@0
|
365 motion(ev.xmotion.x, ev.xmotion.y);
|
nuclear@0
|
366 break;
|
nuclear@0
|
367
|
nuclear@0
|
368 case ButtonPress:
|
nuclear@0
|
369 mouse(ev.xbutton.button - 1, true, ev.xbutton.x, ev.xbutton.y);
|
nuclear@0
|
370 break;
|
nuclear@0
|
371
|
nuclear@0
|
372 case ButtonRelease:
|
nuclear@0
|
373 mouse(ev.xbutton.button - 1, false, ev.xbutton.x, ev.xbutton.y);
|
nuclear@0
|
374 break;
|
nuclear@0
|
375
|
nuclear@0
|
376 case KeyPress:
|
nuclear@0
|
377 {
|
nuclear@0
|
378 KeySym sym = XLookupKeysym(&ev.xkey, 0);
|
nuclear@0
|
379 keyb(translate_keysym(sym), true);
|
nuclear@0
|
380 }
|
nuclear@0
|
381 break;
|
nuclear@0
|
382
|
nuclear@0
|
383 case KeyRelease:
|
nuclear@0
|
384 {
|
nuclear@0
|
385 KeySym sym = XLookupKeysym(&ev.xkey, 0);
|
nuclear@0
|
386 keyb(translate_keysym(sym), false);
|
nuclear@0
|
387 }
|
nuclear@0
|
388 break;
|
nuclear@0
|
389
|
nuclear@0
|
390 case ConfigureNotify:
|
nuclear@0
|
391 {
|
nuclear@0
|
392 int xsz = ev.xconfigure.width;
|
nuclear@0
|
393 int ysz = ev.xconfigure.height;
|
nuclear@0
|
394
|
nuclear@0
|
395 if(xsz != win_width || ysz != win_height) {
|
nuclear@0
|
396 win_width = xsz;
|
nuclear@0
|
397 win_height = ysz;
|
nuclear@0
|
398 reshape(xsz, ysz);
|
nuclear@0
|
399 }
|
nuclear@0
|
400 }
|
nuclear@0
|
401 break;
|
nuclear@0
|
402
|
nuclear@0
|
403 case ClientMessage:
|
nuclear@0
|
404 if(ev.xclient.message_type == xa_wm_prot) {
|
nuclear@0
|
405 if((Atom)ev.xclient.data.l[0] == xa_wm_del_win) {
|
nuclear@0
|
406 exit(0);
|
nuclear@0
|
407 }
|
nuclear@0
|
408 }
|
nuclear@0
|
409 break;
|
nuclear@0
|
410
|
nuclear@0
|
411 default:
|
nuclear@0
|
412 break;
|
nuclear@0
|
413 }
|
nuclear@0
|
414
|
nuclear@0
|
415 }
|
nuclear@0
|
416 }
|
nuclear@0
|
417
|
nuclear@0
|
418 static int translate_keysym(KeySym sym)
|
nuclear@0
|
419 {
|
nuclear@0
|
420 switch(sym) {
|
nuclear@0
|
421 case XK_BackSpace:
|
nuclear@0
|
422 return '\b';
|
nuclear@0
|
423 case XK_Tab:
|
nuclear@0
|
424 return '\t';
|
nuclear@0
|
425 case XK_Linefeed:
|
nuclear@0
|
426 return '\r';
|
nuclear@0
|
427 case XK_Return:
|
nuclear@0
|
428 return '\n';
|
nuclear@0
|
429 case XK_Escape:
|
nuclear@0
|
430 return 27;
|
nuclear@0
|
431 default:
|
nuclear@0
|
432 break;
|
nuclear@0
|
433 }
|
nuclear@0
|
434 return (int)sym;
|
nuclear@0
|
435 }
|
nuclear@2
|
436
|
nuclear@2
|
437 static int proc_args(int argc, char **argv)
|
nuclear@2
|
438 {
|
nuclear@2
|
439 for(int i=1; i<argc; i++) {
|
nuclear@2
|
440 if(argv[i][0] == '-') {
|
nuclear@2
|
441 fprintf(stderr, "unexpected option: %s\n", argv[i]);
|
nuclear@2
|
442 return -1;
|
nuclear@2
|
443
|
nuclear@2
|
444 } else {
|
nuclear@2
|
445 if(fake_devpath) {
|
nuclear@2
|
446 fprintf(stderr, "unexpected argument: %s\n", argv[i]);
|
nuclear@2
|
447 return -1;
|
nuclear@2
|
448 }
|
nuclear@2
|
449 fake_devpath = argv[i];
|
nuclear@2
|
450 }
|
nuclear@2
|
451 }
|
nuclear@2
|
452 if(!fake_devpath) {
|
nuclear@2
|
453 fprintf(stderr, "no device path specified, running standalone\n");
|
nuclear@2
|
454 }
|
nuclear@2
|
455 return 0;
|
nuclear@2
|
456 }
|