dungeon_crawler

log

age author description
Mon, 27 Aug 2012 04:03:22 +0300 John Tsiombikas foo
Sun, 26 Aug 2012 03:39:32 +0300 John Tsiombikas lalala
Sat, 25 Aug 2012 20:20:56 +0300 John Tsiombikas moved compiler detection to the configure script
Sat, 25 Aug 2012 14:37:51 +0300 John Tsiombikas fized the vbo state creep
Sat, 25 Aug 2012 04:07:51 +0300 John Tsiombikas lalala
Sat, 25 Aug 2012 02:16:08 +0300 John Tsiombikas - fixed sphere rendering (PointLight::draw)
Thu, 23 Aug 2012 18:03:11 +0300 John Tsiombikas implementing the command console
Thu, 23 Aug 2012 00:10:10 +0300 John Tsiombikas progress with light rendering
Tue, 21 Aug 2012 06:34:14 +0300 John Tsiombikas minor
Tue, 21 Aug 2012 06:33:36 +0300 John Tsiombikas converting LIGHT meshes to lights
Tue, 21 Aug 2012 04:57:33 +0300 John Tsiombikas mrt going on nicely
Tue, 21 Aug 2012 04:29:49 +0300 John Tsiombikas trying to make MRT work
Tue, 21 Aug 2012 03:17:48 +0300 John Tsiombikas - commandline arguments
Mon, 20 Aug 2012 06:11:58 +0300 John Tsiombikas lalala
Mon, 20 Aug 2012 03:40:51 +0300 John Tsiombikas foo
Sun, 19 Aug 2012 23:09:30 +0300 John Tsiombikas adding shaders and renderer abstraction
Sun, 19 Aug 2012 06:30:18 +0300 John Tsiombikas loading normal map
Sun, 19 Aug 2012 05:50:58 +0300 John Tsiombikas mac crap
Sun, 19 Aug 2012 05:35:00 +0300 John Tsiombikas foo
Sun, 19 Aug 2012 03:11:36 +0300 John Tsiombikas - Texture set (texture manager)
Sat, 18 Aug 2012 03:47:13 +0300 John Tsiombikas foo
Fri, 17 Aug 2012 17:25:42 +0300 John Tsiombikas lalala
Fri, 17 Aug 2012 14:30:25 +0300 John Tsiombikas forgot to uncomment something
Fri, 17 Aug 2012 14:29:37 +0300 John Tsiombikas first person motion
Tue, 14 Aug 2012 08:49:38 +0300 John Tsiombikas added all the data files
Sun, 12 Aug 2012 07:07:57 +0300 John Tsiombikas more stuff
Sat, 11 Aug 2012 05:44:52 +0300 John Tsiombikas tile work
Fri, 10 Aug 2012 04:45:38 +0300 John Tsiombikas lalala
Thu, 09 Aug 2012 06:20:27 +0300 John Tsiombikas added mesh class
Thu, 28 Jun 2012 06:05:50 +0300 John Tsiombikas started a rough prototype