dungeon_crawler
changeset 30:938a6a155c94
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Mon, 27 Aug 2012 04:03:22 +0300 |
parents | 2fc004802739 |
children | ddb68dc4ba07 |
files | prototype/configure prototype/sdr/deferred_omni.p.glsl prototype/sdr/deferred_omni.v.glsl prototype/src/main.cc prototype/src/renderer.cc |
diffstat | 5 files changed, 43 insertions(+), 16 deletions(-) [+] |
line diff
1.1 --- a/prototype/configure Sun Aug 26 03:39:32 2012 +0300 1.2 +++ b/prototype/configure Mon Aug 27 04:03:22 2012 +0300 1.3 @@ -34,14 +34,14 @@ 1.4 1.5 verstr=`$CXX --version` 1.6 if echo "$verstr" | grep LLVM; then 1.7 - if echo | $CXX -c -x c++ -std=c++11 - >/dev/null 2>&1; then 1.8 + if echo | $CXX -c -x c++ -o /dev/null -std=c++11 - >/dev/null 2>&1; then 1.9 cxxflags11='-std=c++11 -stdlib=libc++' 1.10 ldflags11='-stdlib=libc++' 1.11 fi 1.12 else 1.13 - if echo | $CXX -c -x c++ -std=c++11 - >/dev/null 2>&1; then 1.14 + if echo | $CXX -c -x c++ -o /dev/null -std=c++11 - >/dev/null 2>&1; then 1.15 cxxflags11='-std=c++11' 1.16 - elif echo | $CXX -c -x c++ -std=c++0x - >/dev/null 2>&1; then 1.17 + elif echo | $CXX -c -x c++ -o /dev/null -std=c++0x - >/dev/null 2>&1; then 1.18 cxxflags11='-std=c++0x' 1.19 fi 1.20 fi
2.1 --- a/prototype/sdr/deferred_omni.p.glsl Sun Aug 26 03:39:32 2012 +0300 2.2 +++ b/prototype/sdr/deferred_omni.p.glsl Mon Aug 27 04:03:22 2012 +0300 2.3 @@ -1,20 +1,30 @@ 2.4 uniform sampler2D mrt0, mrt1, mrt2, mrt3; 2.5 -uniform vec2 tex_scale; 2.6 +uniform vec2 tex_scale, fb_size; 2.7 + 2.8 +varying vec3 ltpos; 2.9 2.10 void main() 2.11 { 2.12 - vec2 tc = gl_TexCoord[0].st; 2.13 + vec2 tc = gl_FragCoord.xy * tex_scale / fb_size; 2.14 2.15 - vec4 texel; 2.16 - if(tc.x < 0.25) { 2.17 - texel = texture2D(mrt0, tc * vec2(4.0, 1.0) * tex_scale); 2.18 - } else if(tc.x < 0.5) { 2.19 - texel = texture2D(mrt1, (tc - vec2(0.25, 0.0)) * vec2(4.0, 1.0) * tex_scale); 2.20 - } else if(tc.x < 0.75) { 2.21 - texel = texture2D(mrt2, (tc - vec2(0.5, 0.0)) * vec2(4.0, 1.0) * tex_scale); 2.22 - } else { 2.23 - texel = texture2D(mrt3, (tc - vec2(0.75, 0.0)) * vec2(4.0, 1.0) * tex_scale); 2.24 + vec3 pos = texture2D(mrt0, tc).xyz; 2.25 + vec3 norm = texture2D(mrt1, tc).xyz; 2.26 + 2.27 + vec4 texel3 = texture2D(mrt2, tc); 2.28 + vec3 dcol = texel3.xyz; 2.29 + float shin = texel3.w; 2.30 + 2.31 + vec3 ldir = ltpos - pos; 2.32 + float dist = length(ldir); 2.33 + ldir = normalize(ldir); 2.34 + 2.35 + float ndotl = dot(norm, ldir); 2.36 + vec3 color = dcol * ndotl; 2.37 + 2.38 + float atten = 1.0; 2.39 + if(dist > 0.2) { 2.40 + atten = 0.0; 2.41 } 2.42 2.43 - gl_FragColor = texel; 2.44 + gl_FragColor = vec4(color, 1.0); 2.45 }
3.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 3.2 +++ b/prototype/sdr/deferred_omni.v.glsl Mon Aug 27 04:03:22 2012 +0300 3.3 @@ -0,0 +1,8 @@ 3.4 +varying vec3 ltpos; 3.5 + 3.6 +void main() 3.7 +{ 3.8 + gl_Position = ftransform(); 3.9 + 3.10 + ltpos = (gl_ModelViewMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz; 3.11 +}
4.1 --- a/prototype/src/main.cc Sun Aug 26 03:39:32 2012 +0300 4.2 +++ b/prototype/src/main.cc Mon Aug 27 04:03:22 2012 +0300 4.3 @@ -235,6 +235,8 @@ 4.4 glViewport(0, 0, x, y); 4.5 cfg.width = x; 4.6 cfg.height = y; 4.7 + 4.8 + resize_renderer(x, y); 4.9 } 4.10 4.11 static bool stereo_shift_pressed;
5.1 --- a/prototype/src/renderer.cc Sun Aug 26 03:39:32 2012 +0300 5.2 +++ b/prototype/src/renderer.cc Mon Aug 27 04:03:22 2012 +0300 5.3 @@ -73,7 +73,7 @@ 5.4 set_uniform_int(deferred_debug, uname, i); 5.5 } 5.6 5.7 - if(!(deferred_omni = load_sdr("deferred.v.glsl", "deferred_omni.p.glsl"))) { 5.8 + if(!(deferred_omni = load_sdr("deferred_omni.v.glsl", "deferred_omni.p.glsl"))) { 5.9 return false; 5.10 } 5.11 for(int i=0; i<MRT_COUNT; i++) { 5.12 @@ -119,6 +119,8 @@ 5.13 float tex_scale_y = (float)fb_ysz / tex_ysz; 5.14 5.15 set_uniform_float2(deferred_omni, "tex_scale", tex_scale_x, tex_scale_y); 5.16 + set_uniform_float2(deferred_omni, "fb_size", fb_xsz, fb_ysz); 5.17 + 5.18 set_uniform_float2(deferred_debug, "tex_scale", tex_scale_x, tex_scale_y); 5.19 } 5.20 5.21 @@ -137,7 +139,12 @@ 5.22 // post-process lighting 5.23 glPushAttrib(GL_ENABLE_BIT); 5.24 5.25 + glEnable(GL_BLEND); 5.26 + glBlendFunc(GL_ONE, GL_ONE); 5.27 + 5.28 glDisable(GL_LIGHTING); 5.29 + glDisable(GL_CULL_FACE); 5.30 + glDisable(GL_DEPTH_TEST); 5.31 5.32 glUseProgram(deferred_omni); 5.33 for(int i=0; i<MRT_COUNT; i++) {