dungeon_crawler

changeset 73:67d330038629

ok fixed the dissapearing particle system. Had forgotten to disable TEXTURE_3D after color grading pass
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 21 Oct 2012 02:11:23 +0300
parents a27528035e20
children 5981917093ff
files prototype/src/renderer.cc
diffstat 1 files changed, 3 insertions(+), 0 deletions(-) [+]
line diff
     1.1 --- a/prototype/src/renderer.cc	Fri Oct 19 02:45:57 2012 +0300
     1.2 +++ b/prototype/src/renderer.cc	Sun Oct 21 02:11:23 2012 +0300
     1.3 @@ -136,7 +136,10 @@
     1.4  	glEnd();
     1.5  	glUseProgram(0);
     1.6  
     1.7 +	glActiveTextureARB(GL_TEXTURE1);
     1.8 +	glDisable(GL_TEXTURE_3D);
     1.9  	glActiveTextureARB(GL_TEXTURE0);
    1.10 +	glDisable(GL_TEXTURE_2D);
    1.11  
    1.12  	CHECKGLERR;
    1.13  }