dungeon_crawler

changeset 32:0cd55268eaf4

AAAAaaaarghhhh... forgot to request floating point pixel format for MRT textures...
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 28 Aug 2012 02:18:19 +0300
parents ddb68dc4ba07
children 0357994effe2
files prototype/src/renderer.cc
diffstat 1 files changed, 7 insertions(+), 4 deletions(-) [+]
line diff
     1.1 --- a/prototype/src/renderer.cc	Mon Aug 27 04:14:04 2012 +0300
     1.2 +++ b/prototype/src/renderer.cc	Tue Aug 28 02:18:19 2012 +0300
     1.3 @@ -40,8 +40,12 @@
     1.4  
     1.5  bool init_renderer(int xsz, int ysz)
     1.6  {
     1.7 +	if(!GLEW_ARB_texture_float) {
     1.8 +		fprintf(stderr, "Error: OpenGL implementation doesn't support floating point textures\n");
     1.9 +		return false;
    1.10 +	}
    1.11  	if(!GLEW_ARB_draw_buffers) {
    1.12 -		fprintf(stderr, "OpenGL implementation doesn't support multiple render targets\n");
    1.13 +		fprintf(stderr, "Error: OpenGL implementation doesn't support multiple render targets\n");
    1.14  		return false;
    1.15  	}
    1.16  
    1.17 @@ -105,8 +109,7 @@
    1.18  
    1.19  		for(int i=0; i<MRT_COUNT; i++) {
    1.20  			glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
    1.21 -			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_xsz, tex_ysz, 0, GL_RGBA,
    1.22 -					GL_UNSIGNED_BYTE, 0);
    1.23 +			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
    1.24  		}
    1.25  
    1.26  		glBindRenderbufferEXT(GL_RENDERBUFFER, rbuf_depth);
    1.27 @@ -189,7 +192,7 @@
    1.28  		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
    1.29  		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    1.30  		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    1.31 -		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_xsz, tex_ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    1.32 +		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
    1.33  
    1.34  		// attach to fbo
    1.35  		glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,