nuclear@1: #include nuclear@1: #include nuclear@1: #include nuclear@1: #include "opengl.h" nuclear@1: #include "level.h" nuclear@1: #include "camera.h" nuclear@1: nuclear@1: void disp(); nuclear@1: void reshape(int x, int y); nuclear@1: void keyb(unsigned char key, int x, int y); nuclear@1: void mouse(int bn, int state, int x, int y); nuclear@1: void motion(int x, int y); nuclear@1: nuclear@1: static Level *level; nuclear@1: static OrbitCamera cam; nuclear@1: nuclear@1: int main(int argc, char **argv) nuclear@1: { nuclear@1: glutInit(&argc, argv); nuclear@1: glutInitWindowSize(800, 600); nuclear@1: glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_MULTISAMPLE); nuclear@1: glutCreateWindow("prototype"); nuclear@1: nuclear@1: glutDisplayFunc(disp); nuclear@1: glutReshapeFunc(reshape); nuclear@1: glutKeyboardFunc(keyb); nuclear@1: glutMouseFunc(mouse); nuclear@1: glutMotionFunc(motion); nuclear@1: nuclear@1: glewInit(); nuclear@1: nuclear@1: glEnable(GL_LIGHTING); nuclear@1: glEnable(GL_LIGHT0); nuclear@1: float ldir[] = {-1, 1, 2, 0}; nuclear@1: glLightfv(GL_LIGHT0, GL_POSITION, ldir); nuclear@1: glEnable(GL_NORMALIZE); nuclear@1: nuclear@1: glEnable(GL_DEPTH_TEST); nuclear@1: glEnable(GL_CULL_FACE); nuclear@1: glEnable(GL_MULTISAMPLE); nuclear@1: nuclear@1: level = new Level; nuclear@1: if(!level->load("foobar")) { nuclear@1: return 1; nuclear@1: } nuclear@1: nuclear@1: glutMainLoop(); nuclear@1: } nuclear@1: nuclear@1: void disp() nuclear@1: { nuclear@1: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); nuclear@1: nuclear@1: glMatrixMode(GL_MODELVIEW); nuclear@1: glLoadIdentity(); nuclear@1: cam.use(); nuclear@1: nuclear@1: level->draw(); nuclear@1: nuclear@1: glutSwapBuffers(); nuclear@1: assert(glGetError() == GL_NO_ERROR); nuclear@1: } nuclear@1: nuclear@1: void reshape(int x, int y) nuclear@1: { nuclear@1: glViewport(0, 0, x, y); nuclear@1: glMatrixMode(GL_PROJECTION); nuclear@1: glLoadIdentity(); nuclear@1: gluPerspective(45.0, (float)x / (float)y, 1.0, 1000.0); nuclear@1: } nuclear@1: nuclear@1: void keyb(unsigned char key, int x, int y) nuclear@1: { nuclear@1: switch(key) { nuclear@1: case 27: nuclear@1: exit(0); nuclear@1: } nuclear@1: } nuclear@1: nuclear@1: static int prev_x, prev_y; nuclear@1: static bool bnstate[32]; nuclear@1: nuclear@1: void mouse(int bn, int state, int x, int y) nuclear@1: { nuclear@1: prev_x = x; nuclear@1: prev_y = y; nuclear@1: bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN; nuclear@1: } nuclear@1: nuclear@1: void motion(int x, int y) nuclear@1: { nuclear@1: int dx = x - prev_x; nuclear@1: int dy = y - prev_y; nuclear@1: prev_x = x; nuclear@1: prev_y = y; nuclear@1: nuclear@1: if(bnstate[0]) { nuclear@1: cam.input_rotate(dx * 0.01, dy * 0.01, 0); nuclear@1: glutPostRedisplay(); nuclear@1: } nuclear@1: if(bnstate[2]) { nuclear@1: cam.input_zoom(dy * 0.1); nuclear@1: glutPostRedisplay(); nuclear@1: } nuclear@1: }