dungeon_crawler

view prototype/sdr/post.v.glsl @ 65:fc2b3d06d07c

made the deferred renderer draw into a texture, so that I can reuse the depth buffer for geometric post effects (particles), and implement other per-pixel post effects eventually
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 02 Oct 2012 13:42:18 +0300
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line source
1 void main()
2 {
3 gl_Position = gl_Vertex;
4 gl_TexCoord[0] = gl_MultiTexCoord0;
5 }