dungeon_crawler

view prototype/sdr/fallback.v.glsl @ 45:dfd3a413ef9e

particle system 1
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 12 Sep 2012 06:04:20 +0300
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line source
1 attribute vec3 attr_tangent;
3 varying vec3 pos, norm, tang;
5 void main()
6 {
7 gl_Position = ftransform();
8 pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
9 norm = gl_NormalMatrix * gl_Normal;
10 tang = gl_NormalMatrix * attr_tangent;
12 gl_TexCoord[0] = gl_MultiTexCoord0;
13 }