dungeon_crawler
view prototype/anim/dynarr.h @ 77:d89b403f630b
added gamma correction (without dialing the lighting down yet)
fixed the incorrect PointLight sphere radius
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Fri, 26 Oct 2012 03:03:52 +0300 |
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children |
line source
1 #ifndef DYNARR_H_
2 #define DYNARR_H_
4 void *dynarr_alloc(int elem, int szelem);
5 void dynarr_free(void *da);
6 void *dynarr_resize(void *da, int elem);
8 int dynarr_empty(void *da);
9 int dynarr_size(void *da);
11 /* stack semantics */
12 void *dynarr_push(void *da, void *item);
13 void *dynarr_pop(void *da);
16 #endif /* DYNARR_H_ */