dungeon_crawler

view prototype/src/renderer_deferred.cc @ 60:aa86119e3295

added multipass deferred
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Sep 2012 06:19:37 +0300
parents acfe0c0110fc
children f71381c9e245
line source
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <limits.h>
5 #include "opengl.h"
6 #include "renderer_deferred.h"
7 #include "level.h"
8 #include "sdr.h"
9 #include "datapath.h"
11 static unsigned int load_sdr(const char *vfname, const char *pfname);
12 static int round_pow2(int x);
14 DeferredRenderer::DeferredRenderer()
15 {
16 fbo = rbuf_depth = 0;
17 for(int i=0; i<MRT_COUNT; i++) {
18 mrt_tex[i] = 0;
19 }
20 tex_xsz = tex_ysz = 0;
22 mrt_prog = deferred_debug = deferred_omni = 0;
24 curr_prog = 0;
25 num_draw_bufs = 1;
26 }
28 DeferredRenderer::~DeferredRenderer()
29 {
30 if(mrt_prog) {
31 free_program(mrt_prog);
32 }
33 if(deferred_omni) {
34 free_program(deferred_omni);
35 }
36 if(deferred_debug) {
37 free_program(deferred_debug);
38 }
40 if(mrt_tex[0]) {
41 glDeleteTextures(MRT_COUNT, mrt_tex);
42 }
43 if(fbo) {
44 glDeleteFramebuffersEXT(1, &fbo);
45 }
46 }
48 bool DeferredRenderer::init(int xsz, int ysz)
49 {
50 width = xsz;
51 height = ysz;
53 if(!GLEW_ARB_texture_float) {
54 fprintf(stderr, "%s: error: no floating point texture support\n", __func__);
55 return false;
56 }
57 if(!GLEW_ARB_draw_buffers) {
58 fprintf(stderr, "%s: error: no multiple render target support\n", __func__);
59 return false;
60 }
62 int max_draw_buf;
63 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buf);
64 printf("max draw buffers: %d\n", max_draw_buf);
65 if(max_draw_buf < MRT_COUNT) {
66 fprintf(stderr, "%s: error: not enough draw buffers (%d), %d required\n", __func__, max_draw_buf, MRT_COUNT);
67 return false;
68 }
69 num_draw_bufs = MRT_COUNT;
71 if(!create_fbo()) {
72 return false;
73 }
75 if(!(mrt_prog = load_sdr("mrt.v.glsl", "mrt.p.glsl"))) {
76 return false;
77 }
78 set_uniform_int(mrt_prog, "tex_dif", 0);
79 set_uniform_int(mrt_prog, "tex_norm", 1);
81 if(!(deferred_omni = load_sdr("deferred_omni.v.glsl", "deferred_omni.p.glsl"))) {
82 return false;
83 }
84 for(int i=0; i<MRT_COUNT; i++) {
85 char uname[32];
86 sprintf(uname, "mrt%d", i);
87 set_uniform_int(deferred_omni, uname, i);
88 }
90 rend = this;
91 return true;
92 }
94 int DeferredRenderer::get_tangent_location() const
95 {
96 return get_attrib_loc(mrt_prog, "attr_tangent");
97 }
99 unsigned int DeferredRenderer::get_current_program() const
100 {
101 return curr_prog;
102 }
104 void DeferredRenderer::resize(int xsz, int ysz)
105 {
106 width = xsz;
107 height = ysz;
109 // if we need a bigger rendertarget ...
110 if(xsz > tex_xsz || ysz > tex_ysz) {
111 tex_xsz = round_pow2(xsz);
112 tex_ysz = round_pow2(ysz);
114 // ... resize all the color buffers
115 for(int i=0; i<MRT_COUNT; i++) {
116 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
117 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
118 }
120 // ... resize the depth buffer
121 glBindRenderbufferEXT(GL_RENDERBUFFER, rbuf_depth);
122 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, tex_xsz, tex_ysz);
123 }
125 // update the texture coordinate scaling factors
126 float tex_scale_x = (float)width / tex_xsz;
127 float tex_scale_y = (float)height / tex_ysz;
129 set_uniform_float2(deferred_omni, "tex_scale", tex_scale_x, tex_scale_y);
130 set_uniform_float2(deferred_omni, "fb_size", width, height);
131 }
133 void DeferredRenderer::render(const Level *level) const
134 {
135 // render into the MRT buffers
136 glUseProgram(mrt_prog);
137 curr_prog = mrt_prog;
139 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
141 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
142 level->draw();
143 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
145 // post-process lighting
146 light_pass(level);
148 glUseProgram(0);
149 curr_prog = 0;
150 }
152 void DeferredRenderer::light_pass(const Level *level) const
153 {
154 glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT);
156 glEnable(GL_BLEND);
157 glBlendFunc(GL_ONE, GL_ONE);
159 glDisable(GL_LIGHTING);
160 glDisable(GL_DEPTH_TEST);
161 glCullFace(GL_FRONT);
163 glUseProgram(deferred_omni);
164 curr_prog = deferred_omni;
166 for(int i=0; i<MRT_COUNT; i++) {
167 glActiveTexture(GL_TEXTURE0 + i);
168 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
169 glEnable(GL_TEXTURE_2D);
170 }
172 glDepthMask(0);
173 level->draw_lights();
174 glDepthMask(1);
176 for(int i=0; i<MRT_COUNT; i++) {
177 glActiveTexture(GL_TEXTURE0 + MRT_COUNT - i - 1);
178 glDisable(GL_TEXTURE_2D);
179 }
181 glPopAttrib();
182 }
184 static const char *fbstname[] = {
185 "GL_FRAMEBUFFER_COMPLETE",
186 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
187 "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
188 "no such fbo error",
189 "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
190 "GL_FRAMEBUFFER_INCOMPLETE_FORMATS",
191 "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER",
192 "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER",
193 "GL_FRAMEBUFFER_UNSUPPORTED"
194 };
196 bool DeferredRenderer::create_fbo()
197 {
198 unsigned int clamp = GLEW_ARB_texture_border_clamp ? GL_CLAMP_TO_EDGE : GL_CLAMP;
200 // round the texture size up to the next power of 2
201 tex_xsz = round_pow2(width);
202 tex_ysz = round_pow2(height);
204 if(!glGenFramebuffersEXT) {
205 fprintf(stderr, "FBO support missing\n");
206 return false;
207 }
208 glGenFramebuffersEXT(1, &fbo);
209 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
211 glGenTextures(MRT_COUNT, mrt_tex);
212 for(int i=0; i<MRT_COUNT; i++) {
213 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
214 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
215 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
216 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
217 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
218 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
220 // attach to fbo
221 GLenum color_att = num_draw_bufs >= MRT_COUNT ? GL_COLOR_ATTACHMENT0 + i : GL_COLOR_ATTACHMENT0;
222 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, color_att, GL_TEXTURE_2D,
223 mrt_tex[i], 0);
224 CHECKGLERR;
225 }
227 if(num_draw_bufs >= MRT_COUNT) {
228 static GLenum draw_bufs[] = {
229 GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT,
230 GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT,
231 GL_COLOR_ATTACHMENT4_EXT, GL_COLOR_ATTACHMENT5_EXT,
232 GL_COLOR_ATTACHMENT6_EXT, GL_COLOR_ATTACHMENT7_EXT
233 };
234 glDrawBuffersARB(num_draw_bufs, draw_bufs);
235 }
237 glGenRenderbuffersEXT(1, &rbuf_depth);
238 glBindRenderbufferEXT(GL_RENDERBUFFER, rbuf_depth);
239 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, tex_xsz, tex_ysz);
240 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbuf_depth);
242 int fbst = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
243 if(fbst != GL_FRAMEBUFFER_COMPLETE) {
244 fprintf(stderr, "incomplete fbo: %u (%s)\n", fbo, fbstname[fbst - GL_FRAMEBUFFER_COMPLETE]);
245 return false;
246 }
247 CHECKGLERR;
249 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
250 return true;
251 }
253 static unsigned int load_sdr(const char *vfname, const char *pfname)
254 {
255 char vsfile[PATH_MAX], psfile[PATH_MAX];
256 const char *fname;
257 unsigned int prog;
259 if((fname = datafile_path(vfname))) {
260 strcpy(vsfile, fname);
261 } else {
262 vsfile[0] = 0;
263 }
264 if((fname = datafile_path(pfname))) {
265 strcpy(psfile, fname);
266 } else {
267 psfile[0] = 0;
268 }
269 if(!(prog = create_program_load(vsfile, psfile))) {
270 fprintf(stderr, "failed to load shader program (%s, %s)\n", vsfile, psfile);
271 return 0;
272 }
273 return prog;
274 }
276 static int round_pow2(int x)
277 {
278 x--;
279 x = (x >> 1) | x;
280 x = (x >> 2) | x;
281 x = (x >> 4) | x;
282 x = (x >> 8) | x;
283 x = (x >> 16) | x;
284 return x + 1;
285 }
287 #ifdef DBG_VIS_MRT
288 // visualize the MRT buffers
289 static void draw_deferred_debug()
290 {
291 glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT);
292 glUseProgram(deferred_debug);
293 glDisable(GL_DEPTH_TEST);
295 glMatrixMode(GL_PROJECTION);
296 glPushMatrix();
297 glLoadIdentity();
298 glMatrixMode(GL_MODELVIEW);
299 glPushMatrix();
300 glLoadIdentity();
302 for(int i=0; i<MRT_COUNT; i++) {
303 glActiveTexture(GL_TEXTURE0 + i);
304 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
305 glEnable(GL_TEXTURE_2D);
306 }
308 glBegin(GL_QUADS);
309 glTexCoord2f(0, 0);
310 glVertex2f(-1, -1);
311 glTexCoord2f(1, 0);
312 glVertex2f(1, -1);
313 glTexCoord2f(1, 1);
314 glVertex2f(1, 1);
315 glTexCoord2f(0, 1);
316 glVertex2f(-1, 1);
317 glEnd();
319 for(int i=0; i<MRT_COUNT; i++) {
320 glActiveTexture(GL_TEXTURE0 + MRT_COUNT - i - 1);
321 glDisable(GL_TEXTURE_2D);
322 }
324 glMatrixMode(GL_PROJECTION);
325 glPopMatrix();
326 glMatrixMode(GL_MODELVIEW);
327 glPopMatrix();
329 glUseProgram(0);
330 glPopAttrib();
331 }
332 #endif