dungeon_crawler

view prototype/doc/tiles @ 72:a27528035e20

- re-organized the renderer classes a bit wrt final render-target - implemented identity color-grading palette for now - broke particle systems.... - removed multipass renderer
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 19 Oct 2012 02:45:57 +0300
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1 Notes on how to construct tiles for the prototype
2 -------------------------------------------------
4 Tile grid size 1x1x1 (geometry can be of arbitrary size if it looks ok).
6 - Export as OBJ with MTL, including normals and multiple objects.
7 - Associate geometry with a particular cardinal direction by prefixing NORTH_,
8 SOUTH_, EAST_, or WEST_, in the object name. Directional geometry will be
9 ignored appropriately for cells with neighboring cells occupied.
10 - Lights should be meshes with the LIGHT substring in their name. Bounding
11 sphere is used to specify the light position and attenuation. Material
12 parameters (diffuse) control the light intensity/color.
14 This is terrible, but ok for a prototype. Should write a proper exporter to a
15 custom tile format at some point.