dungeon_crawler

view prototype/sdr/mrt0.p.glsl @ 16:91180ee7b7d9

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 20 Aug 2012 03:40:51 +0300
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line source
1 uniform sampler2D tex_dif;
3 void main()
4 {
5 vec4 texel = texture2D(tex_dif, gl_TexCoord[0].st);
6 gl_FragColor = texel;
7 }