dungeon_crawler

view prototype/data/deftile.dae @ 7:8fb37db44fd8

first person motion
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 17 Aug 2012 14:29:37 +0300
parents e8434c6b208d
children
line source
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4 <contributor>
5 <author>Blender User</author>
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8 <created>2012-08-17T03:23:47</created>
9 <modified>2012-08-17T03:23:47</modified>
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733 <param name="T" type="float"/>
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740 <polylist material="wall_material1" count="1">
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742 <input semantic="NORMAL" source="#Cube_002-mesh-normals" offset="1"/>
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752 <source id="Cube_001-mesh-positions">
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757 <param name="Y" type="float"/>
758 <param name="Z" type="float"/>
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762 <source id="Cube_001-mesh-normals">
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764 <technique_common>
765 <accessor source="#Cube_001-mesh-normals-array" count="1" stride="3">
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767 <param name="Y" type="float"/>
768 <param name="Z" type="float"/>
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777 <param name="T" type="float"/>
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786 <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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792 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
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800 <param name="X" type="float"/>
801 <param name="Y" type="float"/>
802 <param name="Z" type="float"/>
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804 </technique_common>
805 </source>
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808 <technique_common>
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810 <param name="X" type="float"/>
811 <param name="Y" type="float"/>
812 <param name="Z" type="float"/>
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818 <technique_common>
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820 <param name="S" type="float"/>
821 <param name="T" type="float"/>
822 </accessor>
823 </technique_common>
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826 <input semantic="POSITION" source="#Cube-mesh-positions"/>
827 </vertices>
828 <polylist material="floor_material1" count="2">
829 <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
830 <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
831 <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
832 <vcount>4 4 </vcount>
833 <p>1 0 0 0 0 1 3 0 2 2 0 3 7 1 4 4 1 5 5 1 6 6 1 7</p>
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835 </mesh>
836 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
837 </geometry>
838 </library_geometries>
839 <library_visual_scenes>
840 <visual_scene id="Scene" name="Scene">
841 <node id="SOUTH_light" type="NODE">
842 <translate sid="location">8.9407e-8 -0.44 0.7011988</translate>
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846 <scale sid="scale">0.5 0.5 0.5</scale>
847 <instance_light url="#SOUTH_light-light"/>
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851 <rotate sid="rotationZ">0 0 1 -90</rotate>
852 <rotate sid="rotationY">0 1 0 0</rotate>
853 <rotate sid="rotationX">1 0 0 0</rotate>
854 <scale sid="scale">0.5 0.5 0.5</scale>
855 <instance_light url="#NORTH_light-light"/>
856 </node>
857 <node id="WEST_light" type="NODE">
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859 <rotate sid="rotationZ">0 0 1 0</rotate>
860 <rotate sid="rotationY">0 1 0 0</rotate>
861 <rotate sid="rotationX">1 0 0 0</rotate>
862 <scale sid="scale">0.5 0.5 0.5</scale>
863 <instance_light url="#WEST_light-light"/>
864 </node>
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868 <rotate sid="rotationY">0 1 0 0</rotate>
869 <rotate sid="rotationX">1 0 0 0</rotate>
870 <scale sid="scale">0.5 0.5 0.5</scale>
871 <instance_light url="#EAST_light-light"/>
872 </node>
873 <node id="WEST_torch" type="NODE">
874 <translate sid="location">-0.4766718 6.09756e-5 0.534598</translate>
875 <rotate sid="rotationZ">0 0 1 90</rotate>
876 <rotate sid="rotationY">0 1 0 2.36473e-15</rotate>
877 <rotate sid="rotationX">1 0 0 10.7121</rotate>
878 <scale sid="scale">0.3400668 0.3400668 0.2994032</scale>
879 <instance_geometry url="#Cylinder-mesh">
880 <bind_material>
881 <technique_common>
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883 <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
884 </instance_material>
885 </technique_common>
886 </bind_material>
887 </instance_geometry>
888 </node>
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892 <rotate sid="rotationY">0 1 0 2.36473e-15</rotate>
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896 <bind_material>
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900 </instance_material>
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902 </bind_material>
903 </instance_geometry>
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910 <scale sid="scale">0.3400668 0.3400668 0.2994032</scale>
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957 <rotate sid="rotationX">1 0 0 0</rotate>
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1008 <bind_material>
1009 <technique_common>
1010 <instance_material symbol="wall_material1" target="#wall_material-material">
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1013 </technique_common>
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1019 <rotate sid="rotationZ">0 0 1 -1.00179e-5</rotate>
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1023 <instance_geometry url="#Cube_007-mesh">
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1025 <technique_common>
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1037 <rotate sid="rotationX">1 0 0 0</rotate>
1038 <scale sid="scale">0.5 0.5 0.5</scale>
1039 <instance_geometry url="#Cylinder_005-mesh">
1040 <bind_material>
1041 <technique_common>
1042 <instance_material symbol="wall_material1" target="#wall_material-material">
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1053 <rotate sid="rotationX">1 0 0 0</rotate>
1054 <scale sid="scale">0.5 0.5 0.5</scale>
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1057 <technique_common>
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1073 <technique_common>
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1084 <rotate sid="rotationY">0 1 0 -1.63213e-12</rotate>
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1086 <scale sid="scale">0.05000001 0.05000001 0.0129987</scale>
1087 <instance_geometry url="#Cube_007-mesh">
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1089 <technique_common>
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1093 </technique_common>
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1101 <rotate sid="rotationX">1 0 0 0</rotate>
1102 <scale sid="scale">0.05000001 0.05000001 0.0129987</scale>
1103 <instance_geometry url="#Cube_007-mesh">
1104 <bind_material>
1105 <technique_common>
1106 <instance_material symbol="wall_material1" target="#wall_material-material">
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1116 <rotate sid="rotationY">0 1 0 0</rotate>
1117 <rotate sid="rotationX">1 0 0 0</rotate>
1118 <scale sid="scale">0.5 0.5 0.5</scale>
1119 <instance_geometry url="#Cylinder_005-mesh">
1120 <bind_material>
1121 <technique_common>
1122 <instance_material symbol="wall_material1" target="#wall_material-material">
1123 <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
1124 </instance_material>
1125 </technique_common>
1126 </bind_material>
1127 </instance_geometry>
1128 </node>
1129 <node id="NORTH_wall" type="NODE">
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1131 <rotate sid="rotationZ">0 0 1 0</rotate>
1132 <rotate sid="rotationY">0 1 0 0</rotate>
1133 <rotate sid="rotationX">1 0 0 0</rotate>
1134 <scale sid="scale">0.5 0.5 0.5</scale>
1135 <instance_geometry url="#Cube_004-mesh">
1136 <bind_material>
1137 <technique_common>
1138 <instance_material symbol="wall_material1" target="#wall_material-material">
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1141 </technique_common>
1142 </bind_material>
1143 </instance_geometry>
1144 </node>
1145 <node id="WEST_wall" type="NODE">
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1147 <rotate sid="rotationZ">0 0 1 0</rotate>
1148 <rotate sid="rotationY">0 1 0 0</rotate>
1149 <rotate sid="rotationX">1 0 0 0</rotate>
1150 <scale sid="scale">0.5 0.5 0.5</scale>
1151 <instance_geometry url="#Cube_003-mesh">
1152 <bind_material>
1153 <technique_common>
1154 <instance_material symbol="wall_material1" target="#wall_material-material">
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1156 </instance_material>
1157 </technique_common>
1158 </bind_material>
1159 </instance_geometry>
1160 </node>
1161 <node id="SOUTH_wall" type="NODE">
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1165 <rotate sid="rotationX">1 0 0 0</rotate>
1166 <scale sid="scale">0.5 0.5 0.5</scale>
1167 <instance_geometry url="#Cube_002-mesh">
1168 <bind_material>
1169 <technique_common>
1170 <instance_material symbol="wall_material1" target="#wall_material-material">
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1173 </technique_common>
1174 </bind_material>
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1176 </node>
1177 <node id="EAST_wall" type="NODE">
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1179 <rotate sid="rotationZ">0 0 1 0</rotate>
1180 <rotate sid="rotationY">0 1 0 0</rotate>
1181 <rotate sid="rotationX">1 0 0 0</rotate>
1182 <scale sid="scale">0.5 0.5 0.5</scale>
1183 <instance_geometry url="#Cube_001-mesh">
1184 <bind_material>
1185 <technique_common>
1186 <instance_material symbol="wall_material1" target="#wall_material-material">
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1192 </node>
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1195 <rotate sid="rotationZ">0 0 1 0</rotate>
1196 <rotate sid="rotationY">0 1 0 0</rotate>
1197 <rotate sid="rotationX">1 0 0 0</rotate>
1198 <scale sid="scale">0.5 0.5 0.5</scale>
1199 <instance_geometry url="#Cube-mesh">
1200 <bind_material>
1201 <technique_common>
1202 <instance_material symbol="floor_material1" target="#floor_material-material">
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1204 </instance_material>
1205 </technique_common>
1206 </bind_material>
1207 </instance_geometry>
1208 </node>
1209 </visual_scene>
1210 </library_visual_scenes>
1211 <scene>
1212 <instance_visual_scene url="#Scene"/>
1213 </scene>
1214 </COLLADA>