dungeon_crawler
view prototype/data/fire.psys @ 73:67d330038629
ok fixed the dissapearing particle system. Had forgotten to disable TEXTURE_3D after color grading pass
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 21 Oct 2012 02:11:23 +0300 |
parents | 1ea56011c1ff |
children |
line source
1 # fire particle system definition
2 #
3 # lines of key = value pairs.
4 # animated attributes can be defined as key(time) = value.
5 # time defaults to 0 if missing. time values can have an optional s suffix,
6 # signifying seconds, otherwise they are assumed to be in milliseconds.
7 #
8 # string values enclosed in double quotes
9 # vector values enclosed in square brackets [x y z]
10 # randomized values have a pair of values/vectors separated by a tilde:
11 # center ~ range. If the range is missing, it's assumed to be 0.
13 texture = "fire_particle.png"
14 rate = 40
15 life = 0.9 ~ 0.1
16 grav = [0 0.3 0]
17 spawn_range = 0.025
19 size(0) = 0.25
20 size(1s) = 0.08
22 pcolor(0) = [1.0 0.7 0.1]
23 pcolor(1s) = [1.0 0.27 0.15]
25 palpha(0) = 1
26 palpha(1s) = 0.1