dungeon_crawler
view prototype/anim/dynarr.h @ 73:67d330038629
ok fixed the dissapearing particle system. Had forgotten to disable TEXTURE_3D after color grading pass
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 21 Oct 2012 02:11:23 +0300 |
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line source
1 #ifndef DYNARR_H_
2 #define DYNARR_H_
4 void *dynarr_alloc(int elem, int szelem);
5 void dynarr_free(void *da);
6 void *dynarr_resize(void *da, int elem);
8 int dynarr_empty(void *da);
9 int dynarr_size(void *da);
11 /* stack semantics */
12 void *dynarr_push(void *da, void *item);
13 void *dynarr_pop(void *da);
16 #endif /* DYNARR_H_ */