dungeon_crawler
view prototype/prototype.sln @ 79:110b2af4b9d8
fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 27 Oct 2012 01:54:39 +0300 |
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2 Microsoft Visual Studio Solution File, Format Version 12.00
3 # Visual Studio 2012
4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "prototype", "prototype.vcxproj", "{DBC203E4-17DE-4B50-9D14-85A063ABCFBF}"
5 EndProject
6 Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|Win32 = Debug|Win32
9 Release|Win32 = Release|Win32
10 EndGlobalSection
11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Debug|Win32.ActiveCfg = Debug|Win32
13 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Debug|Win32.Build.0 = Debug|Win32
14 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Release|Win32.ActiveCfg = Release|Win32
15 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Release|Win32.Build.0 = Release|Win32
16 EndGlobalSection
17 GlobalSection(SolutionProperties) = preSolution
18 HideSolutionNode = FALSE
19 EndGlobalSection
20 EndGlobal