dungeon_crawler
view prototype/imago2/modules.c @ 79:110b2af4b9d8
fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 27 Oct 2012 01:54:39 +0300 |
parents | |
children |
line source
1 /* this file is generated by ./configure, do not edit */
2 int img_register_jpeg();
3 int img_register_png();
4 int img_register_ppm();
5 int img_register_rgbe();
7 void img_modules_init(void)
8 {
9 img_register_jpeg();
10 img_register_png();
11 img_register_ppm();
12 img_register_rgbe();
13 }