dungeon_crawler
view prototype/data/deftile-nolight.mtl @ 79:110b2af4b9d8
fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 27 Oct 2012 01:54:39 +0300 |
parents | b6bf86d4f1cf |
children |
line source
1 # Blender MTL File: 'deftile.blend'
2 # Material Count: 2
3 newmtl floor_material_floor_diffuse.jpg
4 Ns 96.078431
5 Ka 0.000000 0.000000 0.000000
6 Kd 0.640000 0.640000 0.640000
7 Ks 0.200000 0.200000 0.200000
8 Ni 1.000000
9 d 1.000000
10 illum 2
11 map_Kd /home/nuclear/3ddata/dung_crawl_prot/floor_diffuse.jpg
12 map_Bump /home/nuclear/3ddata/dung_crawl_prot/floor_normal.jpg
15 newmtl wall_material_stonewall_diffuse.jpg
16 Ns 105.882353
17 Ka 0.000000 0.000000 0.000000
18 Kd 0.640000 0.640000 0.640000
19 Ks 0.100000 0.100000 0.100000
20 Ni 1.000000
21 d 1.000000
22 illum 2
23 map_Kd /home/nuclear/3ddata/dung_crawl_prot/stonewall_diffuse.jpg
24 map_Bump /home/nuclear/3ddata/dung_crawl_prot/stonewall_normal.jpg