dungeon_crawler

view prototype/build/macapp.mk @ 79:110b2af4b9d8

fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 27 Oct 2012 01:54:39 +0300
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1 .PHONY: macapp
2 macapp: $(bin).app
4 $(bin).app: $(bin)
5 mkdir -p $(bin).app/Contents/MacOS $(bin).app/Contents/Frameworks
6 cd $(bin).app/Contents && \
7 cp ../../build/macinfo.plist Info.plist
8 cp $(bin) $(bin).app/Contents/MacOS/$(bin)
11 #cd $(bin).app/Contents/Frameworks && \
12 # rm -f libglory.dylib && \
13 # ln -s ../../../../libglory.dylib .
14 # install_name_tool -change libglory.dylib @execitable_path/../Frameworks/libglory.dylib \
15 # $(bin).app/Contents/MacOS/$(bin)