dungeon_crawler
diff prototype/sdr/mrt.p.glsl @ 65:fc2b3d06d07c
made the deferred renderer draw into a texture, so that I can reuse the depth
buffer for geometric post effects (particles), and implement other per-pixel
post effects eventually
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Tue, 02 Oct 2012 13:42:18 +0300 |
parents | 84a56fb24850 |
children | 12a1dcfe91fa |
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