dungeon_crawler
diff prototype/src/mesh.cc @ 35:d0e93b4d9ec9
normal mapping
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 28 Aug 2012 06:28:22 +0300 |
parents | cbf86e5198a9 |
children | 84a56fb24850 |
line diff
1.1 --- a/prototype/src/mesh.cc Tue Aug 28 03:34:56 2012 +0300 1.2 +++ b/prototype/src/mesh.cc Tue Aug 28 06:28:22 2012 +0300 1.3 @@ -177,7 +177,7 @@ 1.4 glGetIntegerv(GL_CURRENT_PROGRAM, &prog); 1.5 glUseProgram(0); 1.6 1.7 - Vector3 *varr, *narr; 1.8 + Vector3 *varr, *narr, *tarr; 1.9 1.10 glBindBuffer(GL_ARRAY_BUFFER, vbo[MESH_ATTR_VERTEX]); 1.11 varr = (Vector3*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); 1.12 @@ -185,17 +185,27 @@ 1.13 glBindBuffer(GL_ARRAY_BUFFER, vbo[MESH_ATTR_NORMAL]); 1.14 narr = (Vector3*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); 1.15 1.16 + glBindBuffer(GL_ARRAY_BUFFER, vbo[MESH_ATTR_TANGENT]); 1.17 + tarr = (Vector3*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); 1.18 + 1.19 glBegin(GL_LINES); 1.20 for(unsigned int i=0; i<nverts; i++) { 1.21 glColor3f(0, 1, 0); 1.22 glVertex3f(varr->x, varr->y, varr->z); 1.23 glVertex3f(varr->x + narr->x * NSZ, varr->y + narr->y * NSZ, varr->z + narr->z * NSZ); 1.24 + 1.25 + glColor3f(1, 1, 0); 1.26 + glVertex3f(varr->x, varr->y, varr->z); 1.27 + glVertex3f(varr->x + tarr->x * NSZ, varr->y + tarr->y * NSZ, varr->z + tarr->z * NSZ); 1.28 varr++; 1.29 narr++; 1.30 + tarr++; 1.31 } 1.32 glEnd(); 1.33 1.34 glUnmapBuffer(GL_ARRAY_BUFFER); 1.35 + glBindBuffer(GL_ARRAY_BUFFER, vbo[MESH_ATTR_NORMAL]); 1.36 + glUnmapBuffer(GL_ARRAY_BUFFER); 1.37 glBindBuffer(GL_ARRAY_BUFFER, vbo[MESH_ATTR_VERTEX]); 1.38 glUnmapBuffer(GL_ARRAY_BUFFER); 1.39