dungeon_crawler
diff prototype/vmath/ray.inl @ 1:96de911d05d4
started a rough prototype
author | John Tsiombikas <nuclear@mutantstargoat.com> |
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date | Thu, 28 Jun 2012 06:05:50 +0300 |
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children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/prototype/vmath/ray.inl Thu Jun 28 06:05:50 2012 +0300 1.3 @@ -0,0 +1,70 @@ 1.4 +/* 1.5 +libvmath - a vector math library 1.6 +Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU Lesser General Public License as published 1.10 +by the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU Lesser General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU Lesser General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 + 1.22 +#ifdef __cplusplus 1.23 +extern "C" { 1.24 +#endif /* __cplusplus */ 1.25 + 1.26 +static inline ray_t ray_cons(vec3_t origin, vec3_t dir) 1.27 +{ 1.28 + ray_t r; 1.29 + r.origin = origin; 1.30 + r.dir = dir; 1.31 + return r; 1.32 +} 1.33 + 1.34 +#ifdef __cplusplus 1.35 +} 1.36 + 1.37 +inline Ray reflect_ray(const Ray &inray, const Vector3 &norm) 1.38 +{ 1.39 + Ray ray = inray; 1.40 + ray.iter--; 1.41 + ray.dir = ray.dir.reflection(norm); 1.42 + return ray; 1.43 +} 1.44 + 1.45 +inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t mat_ior, bool entering, scalar_t ray_mag) 1.46 +{ 1.47 + Ray ray = inray; 1.48 + ray.iter--; 1.49 + 1.50 + scalar_t ior = ray.calc_ior(entering, mat_ior); 1.51 + 1.52 + if(entering) { 1.53 + ray.enter(mat_ior); 1.54 + } else { 1.55 + ray.leave(); 1.56 + } 1.57 + 1.58 + if(ray_mag < 0.0) { 1.59 + ray_mag = ray.dir.length(); 1.60 + } 1.61 + ray.dir = (ray.dir / ray_mag).refraction(norm, ior) * ray_mag; 1.62 + 1.63 + /* check TIR */ 1.64 + if(dot_product(ray.dir, norm) > 0.0) { 1.65 + if(entering) { 1.66 + ray.leave(); 1.67 + } else { 1.68 + ray.enter(mat_ior); 1.69 + } 1.70 + } 1.71 + return ray; 1.72 +} 1.73 +#endif /* __cplusplus */