dungeon_crawler
diff prototype/vmath/matrix.inl @ 1:96de911d05d4
started a rough prototype
author | John Tsiombikas <nuclear@mutantstargoat.com> |
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date | Thu, 28 Jun 2012 06:05:50 +0300 |
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children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/prototype/vmath/matrix.inl Thu Jun 28 06:05:50 2012 +0300 1.3 @@ -0,0 +1,165 @@ 1.4 +/* 1.5 +libvmath - a vector math library 1.6 +Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU Lesser General Public License as published 1.10 +by the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU Lesser General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU Lesser General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 + 1.22 +#include <string.h> 1.23 + 1.24 +#ifdef __cplusplus 1.25 +extern "C" { 1.26 +#endif /* __cplusplus */ 1.27 + 1.28 +/* C matrix 3x3 functions */ 1.29 +static inline void m3_identity(mat3_t m) 1.30 +{ 1.31 + static const mat3_t id = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}; 1.32 + memcpy(m, id, sizeof id); 1.33 +} 1.34 + 1.35 +static inline void m3_cons(mat3_t m, 1.36 + scalar_t m11, scalar_t m12, scalar_t m13, 1.37 + scalar_t m21, scalar_t m22, scalar_t m23, 1.38 + scalar_t m31, scalar_t m32, scalar_t m33) 1.39 +{ 1.40 + m[0][0] = m11; m[0][1] = m12; m[0][2] = m13; 1.41 + m[1][0] = m21; m[1][1] = m22; m[1][2] = m23; 1.42 + m[2][0] = m31; m[2][1] = m32; m[2][2] = m33; 1.43 +} 1.44 + 1.45 +static inline void m3_copy(mat3_t dest, mat3_t src) 1.46 +{ 1.47 + memcpy(dest, src, sizeof(mat3_t)); 1.48 +} 1.49 + 1.50 + 1.51 +/* C matrix 4x4 functions */ 1.52 +static inline void m4_identity(mat4_t m) 1.53 +{ 1.54 + static const mat4_t id = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}; 1.55 + memcpy(m, id, sizeof id); 1.56 +} 1.57 + 1.58 +static inline void m4_cons(mat4_t m, 1.59 + scalar_t m11, scalar_t m12, scalar_t m13, scalar_t m14, 1.60 + scalar_t m21, scalar_t m22, scalar_t m23, scalar_t m24, 1.61 + scalar_t m31, scalar_t m32, scalar_t m33, scalar_t m34, 1.62 + scalar_t m41, scalar_t m42, scalar_t m43, scalar_t m44) 1.63 +{ 1.64 + m[0][0] = m11; m[0][1] = m12; m[0][2] = m13; m[0][3] = m14; 1.65 + m[1][0] = m21; m[1][1] = m22; m[1][2] = m23; m[1][3] = m24; 1.66 + m[2][0] = m31; m[2][1] = m32; m[2][2] = m33; m[2][3] = m34; 1.67 + m[3][0] = m41; m[3][1] = m42; m[3][2] = m43; m[3][3] = m44; 1.68 +} 1.69 + 1.70 +static inline void m4_copy(mat4_t dest, mat4_t src) 1.71 +{ 1.72 + memcpy(dest, src, sizeof(mat4_t)); 1.73 +} 1.74 + 1.75 +static inline void m4_mult(mat4_t res, mat4_t m1, mat4_t m2) 1.76 +{ 1.77 + res[0][0] = m1[0][0] * m2[0][0] + m1[0][1] * m2[1][0] + m1[0][2] * m2[2][0] + m1[0][3] * m2[3][0]; 1.78 + res[0][1] = m1[0][0] * m2[0][1] + m1[0][1] * m2[1][1] + m1[0][2] * m2[2][1] + m1[0][3] * m2[3][1]; 1.79 + res[0][2] = m1[0][0] * m2[0][2] + m1[0][1] * m2[1][2] + m1[0][2] * m2[2][2] + m1[0][3] * m2[3][2]; 1.80 + res[0][3] = m1[0][0] * m2[0][3] + m1[0][1] * m2[1][3] + m1[0][2] * m2[2][3] + m1[0][3] * m2[3][3]; 1.81 + 1.82 + res[1][0] = m1[1][0] * m2[0][0] + m1[1][1] * m2[1][0] + m1[1][2] * m2[2][0] + m1[1][3] * m2[3][0]; 1.83 + res[1][1] = m1[1][0] * m2[0][1] + m1[1][1] * m2[1][1] + m1[1][2] * m2[2][1] + m1[1][3] * m2[3][1]; 1.84 + res[1][2] = m1[1][0] * m2[0][2] + m1[1][1] * m2[1][2] + m1[1][2] * m2[2][2] + m1[1][3] * m2[3][2]; 1.85 + res[1][3] = m1[1][0] * m2[0][3] + m1[1][1] * m2[1][3] + m1[1][2] * m2[2][3] + m1[1][3] * m2[3][3]; 1.86 + 1.87 + res[2][0] = m1[2][0] * m2[0][0] + m1[2][1] * m2[1][0] + m1[2][2] * m2[2][0] + m1[2][3] * m2[3][0]; 1.88 + res[2][1] = m1[2][0] * m2[0][1] + m1[2][1] * m2[1][1] + m1[2][2] * m2[2][1] + m1[2][3] * m2[3][1]; 1.89 + res[2][2] = m1[2][0] * m2[0][2] + m1[2][1] * m2[1][2] + m1[2][2] * m2[2][2] + m1[2][3] * m2[3][2]; 1.90 + res[2][3] = m1[2][0] * m2[0][3] + m1[2][1] * m2[1][3] + m1[2][2] * m2[2][3] + m1[2][3] * m2[3][3]; 1.91 + 1.92 + res[3][0] = m1[3][0] * m2[0][0] + m1[3][1] * m2[1][0] + m1[3][2] * m2[2][0] + m1[3][3] * m2[3][0]; 1.93 + res[3][1] = m1[3][0] * m2[0][1] + m1[3][1] * m2[1][1] + m1[3][2] * m2[2][1] + m1[3][3] * m2[3][1]; 1.94 + res[3][2] = m1[3][0] * m2[0][2] + m1[3][1] * m2[1][2] + m1[3][2] * m2[2][2] + m1[3][3] * m2[3][2]; 1.95 + res[3][3] = m1[3][0] * m2[0][3] + m1[3][1] * m2[1][3] + m1[3][2] * m2[2][3] + m1[3][3] * m2[3][3]; 1.96 +} 1.97 + 1.98 +static inline void m4_set_column(mat4_t m, vec4_t v, int idx) 1.99 +{ 1.100 + m[0][idx] = v.x; 1.101 + m[1][idx] = v.y; 1.102 + m[2][idx] = v.z; 1.103 + m[3][idx] = v.w; 1.104 +} 1.105 + 1.106 +static inline void m4_set_row(mat4_t m, vec4_t v, int idx) 1.107 +{ 1.108 + m[idx][0] = v.x; 1.109 + m[idx][1] = v.y; 1.110 + m[idx][2] = v.z; 1.111 + m[idx][3] = v.w; 1.112 +} 1.113 + 1.114 +#ifdef __cplusplus 1.115 +} /* extern "C" */ 1.116 + 1.117 + 1.118 +/* unrolled to hell and inline */ 1.119 +inline Matrix4x4 operator *(const Matrix4x4 &m1, const Matrix4x4 &m2) { 1.120 + Matrix4x4 res; 1.121 + 1.122 + res.m[0][0] = m1.m[0][0] * m2.m[0][0] + m1.m[0][1] * m2.m[1][0] + m1.m[0][2] * m2.m[2][0] + m1.m[0][3] * m2.m[3][0]; 1.123 + res.m[0][1] = m1.m[0][0] * m2.m[0][1] + m1.m[0][1] * m2.m[1][1] + m1.m[0][2] * m2.m[2][1] + m1.m[0][3] * m2.m[3][1]; 1.124 + res.m[0][2] = m1.m[0][0] * m2.m[0][2] + m1.m[0][1] * m2.m[1][2] + m1.m[0][2] * m2.m[2][2] + m1.m[0][3] * m2.m[3][2]; 1.125 + res.m[0][3] = m1.m[0][0] * m2.m[0][3] + m1.m[0][1] * m2.m[1][3] + m1.m[0][2] * m2.m[2][3] + m1.m[0][3] * m2.m[3][3]; 1.126 + 1.127 + res.m[1][0] = m1.m[1][0] * m2.m[0][0] + m1.m[1][1] * m2.m[1][0] + m1.m[1][2] * m2.m[2][0] + m1.m[1][3] * m2.m[3][0]; 1.128 + res.m[1][1] = m1.m[1][0] * m2.m[0][1] + m1.m[1][1] * m2.m[1][1] + m1.m[1][2] * m2.m[2][1] + m1.m[1][3] * m2.m[3][1]; 1.129 + res.m[1][2] = m1.m[1][0] * m2.m[0][2] + m1.m[1][1] * m2.m[1][2] + m1.m[1][2] * m2.m[2][2] + m1.m[1][3] * m2.m[3][2]; 1.130 + res.m[1][3] = m1.m[1][0] * m2.m[0][3] + m1.m[1][1] * m2.m[1][3] + m1.m[1][2] * m2.m[2][3] + m1.m[1][3] * m2.m[3][3]; 1.131 + 1.132 + res.m[2][0] = m1.m[2][0] * m2.m[0][0] + m1.m[2][1] * m2.m[1][0] + m1.m[2][2] * m2.m[2][0] + m1.m[2][3] * m2.m[3][0]; 1.133 + res.m[2][1] = m1.m[2][0] * m2.m[0][1] + m1.m[2][1] * m2.m[1][1] + m1.m[2][2] * m2.m[2][1] + m1.m[2][3] * m2.m[3][1]; 1.134 + res.m[2][2] = m1.m[2][0] * m2.m[0][2] + m1.m[2][1] * m2.m[1][2] + m1.m[2][2] * m2.m[2][2] + m1.m[2][3] * m2.m[3][2]; 1.135 + res.m[2][3] = m1.m[2][0] * m2.m[0][3] + m1.m[2][1] * m2.m[1][3] + m1.m[2][2] * m2.m[2][3] + m1.m[2][3] * m2.m[3][3]; 1.136 + 1.137 + res.m[3][0] = m1.m[3][0] * m2.m[0][0] + m1.m[3][1] * m2.m[1][0] + m1.m[3][2] * m2.m[2][0] + m1.m[3][3] * m2.m[3][0]; 1.138 + res.m[3][1] = m1.m[3][0] * m2.m[0][1] + m1.m[3][1] * m2.m[1][1] + m1.m[3][2] * m2.m[2][1] + m1.m[3][3] * m2.m[3][1]; 1.139 + res.m[3][2] = m1.m[3][0] * m2.m[0][2] + m1.m[3][1] * m2.m[1][2] + m1.m[3][2] * m2.m[2][2] + m1.m[3][3] * m2.m[3][2]; 1.140 + res.m[3][3] = m1.m[3][0] * m2.m[0][3] + m1.m[3][1] * m2.m[1][3] + m1.m[3][2] * m2.m[2][3] + m1.m[3][3] * m2.m[3][3]; 1.141 + 1.142 + return res; 1.143 +} 1.144 + 1.145 +inline scalar_t *Matrix3x3::operator [](int index) { 1.146 + return m[index]; 1.147 +} 1.148 + 1.149 +inline const scalar_t *Matrix3x3::operator [](int index) const { 1.150 + return m[index]; 1.151 +} 1.152 + 1.153 +inline void Matrix3x3::reset_identity() { 1.154 + memcpy(this->m, identity.m, 9 * sizeof(scalar_t)); 1.155 +} 1.156 + 1.157 +inline scalar_t *Matrix4x4::operator [](int index) { 1.158 + return m[index]; 1.159 +} 1.160 + 1.161 +inline const scalar_t *Matrix4x4::operator [](int index) const { 1.162 + return m[index]; 1.163 +} 1.164 + 1.165 +inline void Matrix4x4::reset_identity() { 1.166 + memcpy(this->m, identity.m, 16 * sizeof(scalar_t)); 1.167 +} 1.168 +#endif /* __cplusplus */