dungeon_crawler
diff prototype/src/camera.cc @ 1:96de911d05d4
started a rough prototype
author | John Tsiombikas <nuclear@mutantstargoat.com> |
---|---|
date | Thu, 28 Jun 2012 06:05:50 +0300 |
parents | |
children | 8fb37db44fd8 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/prototype/src/camera.cc Thu Jun 28 06:05:50 2012 +0300 1.3 @@ -0,0 +1,177 @@ 1.4 +#include "opengl.h" 1.5 +#include "camera.h" 1.6 + 1.7 +Camera::Camera() 1.8 +{ 1.9 + inval_cache(); 1.10 +} 1.11 + 1.12 +Camera::~Camera() 1.13 +{ 1.14 +} 1.15 + 1.16 +void Camera::calc_inv_matrix(Matrix4x4 *mat) const 1.17 +{ 1.18 + *mat = matrix().inverse(); 1.19 +} 1.20 + 1.21 +void Camera::set_glmat(const Matrix4x4 &mat) const 1.22 +{ 1.23 +#ifdef SINGLE_PRECISION_MATH 1.24 + if(glLoadTransposeMatrixfARB) { 1.25 + glLoadTransposeMatrixfARB((float*)&mat); 1.26 + } else { 1.27 + Matrix4x4 tmat = mat.transposed(); 1.28 + glLoadMatrixf((float*)&tmat); 1.29 + } 1.30 +#else 1.31 + if(glLoadTransposeMatrixdARB) { 1.32 + glLoadTransposeMatrixdARB((double*)&mat); 1.33 + } else { 1.34 + Matrix4x4 tmat = mat.transposed(); 1.35 + glLoadMatrixd((double*)&tmat); 1.36 + } 1.37 +#endif 1.38 +} 1.39 + 1.40 +const Matrix4x4 &Camera::matrix() const 1.41 +{ 1.42 + if(!mcache.valid) { 1.43 + calc_matrix(&mcache.mat); 1.44 + mcache.valid = true; 1.45 + } 1.46 + return mcache.mat; 1.47 +} 1.48 + 1.49 +const Matrix4x4 &Camera::inv_matrix() const 1.50 +{ 1.51 + if(!mcache_inv.valid) { 1.52 + calc_inv_matrix(&mcache_inv.mat); 1.53 + mcache_inv.valid = true; 1.54 + } 1.55 + return mcache_inv.mat; 1.56 +} 1.57 + 1.58 +void Camera::use() const 1.59 +{ 1.60 + set_glmat(matrix()); 1.61 +} 1.62 + 1.63 +void Camera::use_inverse() const 1.64 +{ 1.65 + set_glmat(inv_matrix()); 1.66 +} 1.67 + 1.68 +void Camera::input_move(float x, float y, float z) 1.69 +{ 1.70 +} 1.71 + 1.72 +void Camera::input_rotate(float x, float y, float z) 1.73 +{ 1.74 +} 1.75 + 1.76 +void Camera::input_zoom(float factor) 1.77 +{ 1.78 +} 1.79 + 1.80 + 1.81 +// ---- orbit camera ---- 1.82 + 1.83 +OrbitCamera::OrbitCamera() 1.84 +{ 1.85 + theta = 0.0; 1.86 + phi = 0.0; 1.87 + rad = 10.0; 1.88 +} 1.89 + 1.90 +OrbitCamera::~OrbitCamera() 1.91 +{ 1.92 +} 1.93 + 1.94 +void OrbitCamera::calc_matrix(Matrix4x4 *mat) const 1.95 +{ 1.96 + mat->reset_identity(); 1.97 + mat->translate(Vector3(0, 0, -rad)); 1.98 + mat->rotate(Vector3(phi, 0, 0)); 1.99 + mat->rotate(Vector3(0, theta, 0)); 1.100 +} 1.101 + 1.102 +void OrbitCamera::calc_inv_matrix(Matrix4x4 *mat) const 1.103 +{ 1.104 + mat->reset_identity(); 1.105 + mat->rotate(Vector3(0, theta, 0)); 1.106 + mat->rotate(Vector3(phi, 0, 0)); 1.107 + mat->translate(Vector3(0, 0, -rad)); 1.108 +} 1.109 + 1.110 +void OrbitCamera::input_rotate(float x, float y, float z) 1.111 +{ 1.112 + theta += x; 1.113 + phi += y; 1.114 + 1.115 + if(phi < -M_PI / 2.0) 1.116 + phi = -M_PI / 2.0; 1.117 + if(phi > M_PI / 2.0) 1.118 + phi = M_PI / 2.0; 1.119 + 1.120 + inval_cache(); 1.121 +} 1.122 + 1.123 +void OrbitCamera::input_zoom(float factor) 1.124 +{ 1.125 + rad += factor; 1.126 + if(rad < 0.0) 1.127 + rad = 0.0; 1.128 + 1.129 + inval_cache(); 1.130 +} 1.131 + 1.132 + 1.133 +FlyCamera::FlyCamera() 1.134 +{ 1.135 + pos.z = 10.0f; 1.136 +} 1.137 + 1.138 +void FlyCamera::calc_matrix(Matrix4x4 *mat) const 1.139 +{ 1.140 + Matrix3x3 rmat = rot.get_rotation_matrix().transposed(); 1.141 + Matrix4x4 tmat; 1.142 + tmat.set_translation(pos); 1.143 + *mat = tmat * Matrix4x4(rmat); 1.144 +} 1.145 + 1.146 +/*void FlyCamera::calc_inv_matrix(Matrix4x4 *mat) const 1.147 +{ 1.148 +}*/ 1.149 + 1.150 +const Vector3 &FlyCamera::get_position() const 1.151 +{ 1.152 + return pos; 1.153 +} 1.154 + 1.155 +const Quaternion &FlyCamera::get_rotation() const 1.156 +{ 1.157 + return rot; 1.158 +} 1.159 + 1.160 +void FlyCamera::input_move(float x, float y, float z) 1.161 +{ 1.162 + static const Vector3 vfwd(0, 0, 1), vright(1, 0, 0); 1.163 + 1.164 + Vector3 k = vfwd.transformed(rot); 1.165 + Vector3 i = vright.transformed(rot); 1.166 + Vector3 j = cross_product(k, i); 1.167 + 1.168 + pos += i * x + j * y + k * z; 1.169 + inval_cache(); 1.170 +} 1.171 + 1.172 +void FlyCamera::input_rotate(float x, float y, float z) 1.173 +{ 1.174 + Vector3 axis(x, y, z); 1.175 + float axis_len = axis.length(); 1.176 + rot.rotate(axis / axis_len, axis_len); 1.177 + rot.normalize(); 1.178 + 1.179 + inval_cache(); 1.180 +}