dungeon_crawler
diff prototype/sdr/mrt.p.glsl @ 34:85734f319626
passing shininess and specular in mrt
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 28 Aug 2012 03:34:56 +0300 |
parents | 0357994effe2 |
children | d0e93b4d9ec9 |
line diff
1.1 --- a/prototype/sdr/mrt.p.glsl Tue Aug 28 03:18:47 2012 +0300 1.2 +++ b/prototype/sdr/mrt.p.glsl Tue Aug 28 03:34:56 2012 +0300 1.3 @@ -18,7 +18,7 @@ 1.4 vec3 spec = gl_FrontMaterial.specular.xyz; 1.5 float sstr = (spec.x + spec.y + spec.z) / 3.0; 1.6 1.7 - gl_FragData[0] = vec4(pos, 0.0); 1.8 + gl_FragData[0] = vec4(pos, gl_FrontMaterial.shininess); 1.9 gl_FragData[1] = vec4(norm, 0.0); 1.10 gl_FragData[2] = vec4(diffuse, sstr); 1.11 //gl_FragData[3] = vec4(0.0, 0.0, 0.0, 0.0);