dungeon_crawler

diff prototype/src/main.cc @ 18:5c41e6fcb300

- commandline arguments - stereoscopic rendering - FBO fixed
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 21 Aug 2012 03:17:48 +0300
parents d98240a13793
children fa8f89d06f6f
line diff
     1.1 --- a/prototype/src/main.cc	Mon Aug 20 06:11:58 2012 +0300
     1.2 +++ b/prototype/src/main.cc	Tue Aug 21 03:17:48 2012 +0300
     1.3 @@ -8,12 +8,15 @@
     1.4  #include "datapath.h"
     1.5  #include "tileset.h"
     1.6  #include "renderer.h"
     1.7 +#include "cfg.h"
     1.8  
     1.9  bool init(int xsz, int ysz);
    1.10  void cleanup();
    1.11  void idle();
    1.12  void disp();
    1.13  void draw();
    1.14 +void view_matrix(int eye);
    1.15 +void proj_matrix(int eye);
    1.16  void update(unsigned long msec);
    1.17  void reshape(int x, int y);
    1.18  void keyb(unsigned char key, int x, int y);
    1.19 @@ -27,23 +30,21 @@
    1.20  static FpsCamera cam;
    1.21  static bool keystate[256];
    1.22  
    1.23 -static const char *level_file = "0.level";
    1.24 +static float stereo_focus_dist = 0.25;
    1.25 +static float stereo_eye_sep = stereo_focus_dist / 30.0;
    1.26 +
    1.27  
    1.28  int main(int argc, char **argv)
    1.29  {
    1.30 -	int xsz, ysz;
    1.31 -
    1.32  	glutInit(&argc, argv);
    1.33  
    1.34 -	if(argc > 1) {
    1.35 -		level_file = argv[1];
    1.36 +	if(!cfg.parse_args(argc, argv)) {
    1.37 +		return 1;
    1.38  	}
    1.39  
    1.40 -	glutInitWindowSize(800, 600);
    1.41 -	glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_MULTISAMPLE);
    1.42 -	glutCreateWindow("prototype");
    1.43 -	xsz = glutGet(GLUT_WINDOW_WIDTH);
    1.44 -	ysz = glutGet(GLUT_WINDOW_HEIGHT);
    1.45 +	glutInitWindowSize(cfg.width, cfg.height);
    1.46 +	glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (cfg.stereo ? GLUT_STEREO : 0));
    1.47 +	glutCreateWindow("dungeon crawler prototype");
    1.48  
    1.49  	glutIdleFunc(idle);
    1.50  	glutDisplayFunc(disp);
    1.51 @@ -55,7 +56,7 @@
    1.52  
    1.53  	glewInit();
    1.54  
    1.55 -	if(!init(xsz, ysz)) {
    1.56 +	if(!init(cfg.width, cfg.height)) {
    1.57  		return 1;
    1.58  	}
    1.59  
    1.60 @@ -83,14 +84,15 @@
    1.61  
    1.62  	// load a tileset
    1.63  	tileset = new TileSet;
    1.64 -	if(!tileset->load(datafile_path("default.tileset"))) {
    1.65 +	printf("loading tileset: %s\n", cfg.tileset_file);
    1.66 +	if(!tileset->load(datafile_path(cfg.tileset_file))) {
    1.67  		return false;
    1.68  	}
    1.69  	set_active_tileset(tileset);
    1.70  
    1.71  	level = new Level;
    1.72 -	printf("loading level: %s\n", level_file);
    1.73 -	if(!level->load(datafile_path(level_file))) {
    1.74 +	printf("loading level: %s\n", cfg.level_file);
    1.75 +	if(!level->load(datafile_path(cfg.level_file))) {
    1.76  		return false;
    1.77  	}
    1.78  
    1.79 @@ -116,13 +118,39 @@
    1.80  {
    1.81  	update(glutGet(GLUT_ELAPSED_TIME));
    1.82  
    1.83 -	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    1.84 +	if(cfg.stereo) {
    1.85 +		glDrawBuffer(GL_BACK_LEFT);
    1.86  
    1.87 -	glMatrixMode(GL_MODELVIEW);
    1.88 -	glLoadIdentity();
    1.89 -	cam.use_inverse();
    1.90 +		glMatrixMode(GL_PROJECTION);
    1.91 +		glLoadIdentity();
    1.92 +		proj_matrix(-1);
    1.93 +		glMatrixMode(GL_MODELVIEW);
    1.94 +		glLoadIdentity();
    1.95 +		view_matrix(-1);
    1.96  
    1.97 -	render_deferred(draw);
    1.98 +		render_deferred(draw);
    1.99 +
   1.100 +		glDrawBuffer(GL_BACK_RIGHT);
   1.101 +
   1.102 +		glMatrixMode(GL_PROJECTION);
   1.103 +		glLoadIdentity();
   1.104 +		proj_matrix(1);
   1.105 +		glMatrixMode(GL_MODELVIEW);
   1.106 +		glLoadIdentity();
   1.107 +		view_matrix(1);
   1.108 +
   1.109 +		render_deferred(draw);
   1.110 +
   1.111 +	} else {
   1.112 +		glMatrixMode(GL_PROJECTION);
   1.113 +		glLoadIdentity();
   1.114 +		proj_matrix(0);
   1.115 +		glMatrixMode(GL_MODELVIEW);
   1.116 +		glLoadIdentity();
   1.117 +		view_matrix(0);
   1.118 +
   1.119 +		render_deferred(draw);
   1.120 +	}
   1.121  
   1.122  	glutSwapBuffers();
   1.123  	assert(glGetError() == GL_NO_ERROR);
   1.124 @@ -132,9 +160,31 @@
   1.125  
   1.126  void draw()
   1.127  {
   1.128 +	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   1.129  	level->draw();
   1.130  }
   1.131  
   1.132 +void view_matrix(int eye)
   1.133 +{
   1.134 +	float offs = stereo_eye_sep * eye * 0.5;
   1.135 +	glTranslatef(-offs, 0, 0);
   1.136 +	cam.use_inverse();
   1.137 +}
   1.138 +
   1.139 +void proj_matrix(int eye)
   1.140 +{
   1.141 +	static const float fov = M_PI / 4.0;
   1.142 +	static const float near_clip = 0.1;
   1.143 +	static const float far_clip = 100.0;
   1.144 +
   1.145 +	float top = near_clip * tan(fov * 0.5);
   1.146 +	float right = top * (float)cfg.width / (float)cfg.height;
   1.147 +
   1.148 +	float frust_shift = -(float)eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
   1.149 +	glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
   1.150 +}
   1.151 +
   1.152 +
   1.153  void update(unsigned long msec)
   1.154  {
   1.155  	static unsigned long last_upd;
   1.156 @@ -169,16 +219,39 @@
   1.157  void reshape(int x, int y)
   1.158  {
   1.159  	glViewport(0, 0, x, y);
   1.160 -	glMatrixMode(GL_PROJECTION);
   1.161 -	glLoadIdentity();
   1.162 -	gluPerspective(45.0, (float)x / (float)y, 0.25, 100.0);
   1.163 +	cfg.width = x;
   1.164 +	cfg.height = y;
   1.165  }
   1.166  
   1.167 +static bool stereo_shift_pressed;
   1.168 +
   1.169  void keyb(unsigned char key, int x, int y)
   1.170  {
   1.171  	switch(key) {
   1.172  	case 27:
   1.173  		exit(0);
   1.174 +
   1.175 +	case 'z':
   1.176 +		stereo_shift_pressed = true;
   1.177 +		break;
   1.178 +
   1.179 +	case '\n':
   1.180 +	case '\r':
   1.181 +		{
   1.182 +			static bool fullscr;
   1.183 +			if(glutGetModifiers() & GLUT_ACTIVE_ALT) {
   1.184 +				fullscr = !fullscr;
   1.185 +				if(fullscr) {
   1.186 +					glutFullScreen();
   1.187 +				} else {
   1.188 +					glutPositionWindow(20, 20);
   1.189 +				}
   1.190 +			}
   1.191 +		}
   1.192 +		break;
   1.193 +
   1.194 +	default:
   1.195 +		break;
   1.196  	}
   1.197  
   1.198  	keystate[key] = true;
   1.199 @@ -186,6 +259,15 @@
   1.200  
   1.201  void key_release(unsigned char key, int x, int y)
   1.202  {
   1.203 +	switch(key) {
   1.204 +	case 'z':
   1.205 +		stereo_shift_pressed = false;
   1.206 +		break;
   1.207 +
   1.208 +	default:
   1.209 +		break;
   1.210 +	}
   1.211 +
   1.212  	keystate[key] = false;
   1.213  }
   1.214  
   1.215 @@ -206,6 +288,16 @@
   1.216  	prev_x = x;
   1.217  	prev_y = y;
   1.218  
   1.219 +	if(stereo_shift_pressed) {
   1.220 +		if(dy != 0) {
   1.221 +			stereo_focus_dist += dy * 0.01;
   1.222 +			stereo_eye_sep = stereo_focus_dist / 30.0;
   1.223 +			printf("foc: %f, sep: %f\n", stereo_focus_dist, stereo_eye_sep);
   1.224 +			glutPostRedisplay();
   1.225 +		}
   1.226 +		return;
   1.227 +	}
   1.228 +
   1.229  	if(bnstate[0]) {
   1.230  		cam.input_rotate(dy * 0.01, dx * 0.01, 0);
   1.231  		glutPostRedisplay();