dungeon_crawler

diff prototype/src/renderer.cc @ 78:12a1dcfe91fa

gamma correct rendering
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 26 Oct 2012 21:22:14 +0300
parents 5981917093ff
children
line diff
     1.1 --- a/prototype/src/renderer.cc	Fri Oct 26 03:03:52 2012 +0300
     1.2 +++ b/prototype/src/renderer.cc	Fri Oct 26 21:22:14 2012 +0300
     1.3 @@ -1,4 +1,5 @@
     1.4  #include <limits.h>
     1.5 +#include <assert.h>
     1.6  #include "opengl.h"
     1.7  #include "renderer.h"
     1.8  #include "level.h"
     1.9 @@ -53,6 +54,10 @@
    1.10  		return false;
    1.11  	}
    1.12  
    1.13 +	if(GLEW_ARB_framebuffer_sRGB) {
    1.14 +		glEnable(GL_FRAMEBUFFER_SRGB);
    1.15 +	}
    1.16 +
    1.17  	rend = this;
    1.18  	return true;
    1.19  }
    1.20 @@ -79,7 +84,7 @@
    1.21  
    1.22  		// ... resize the render target
    1.23  		glBindTexture(GL_TEXTURE_2D, rend_tex);
    1.24 -		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_xsz, tex_ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    1.25 +		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    1.26  
    1.27  		// ... resize the depth buffer
    1.28  		glBindRenderbufferEXT(GL_RENDERBUFFER, rend_depth);
    1.29 @@ -177,7 +182,7 @@
    1.30  	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
    1.31  	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    1.32  	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    1.33 -	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_xsz, tex_ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    1.34 +	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    1.35  
    1.36  	glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rend_tex, 0);
    1.37