dungeon_crawler
diff prototype/sdr/post.p.glsl @ 78:12a1dcfe91fa
gamma correct rendering
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 26 Oct 2012 21:22:14 +0300 |
parents | d89b403f630b |
children |
line diff
1.1 --- a/prototype/sdr/post.p.glsl Fri Oct 26 03:03:52 2012 +0300 1.2 +++ b/prototype/sdr/post.p.glsl Fri Oct 26 21:22:14 2012 +0300 1.3 @@ -9,5 +9,8 @@ 1.4 // use that color as an index into the palette 1.5 vec3 color = texture3D(paltex, tc).xyz; 1.6 // gamma-correction 1.7 - gl_FragColor = vec4(pow(color, 1.0 / 2.2), fbcolor.a); 1.8 + 1.9 + gl_FragColor = vec4(color, fbcolor.a); 1.10 + //gl_FragColor = vec4(pow(color, 1.0 / 2.2), fbcolor.a); 1.11 + //gl_FragColor = vec4(sqrt(color), fbcolor.a); 1.12 }