dungeon_crawler

diff prototype/sdr/post.p.glsl @ 78:12a1dcfe91fa

gamma correct rendering
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 26 Oct 2012 21:22:14 +0300
parents d89b403f630b
children
line diff
     1.1 --- a/prototype/sdr/post.p.glsl	Fri Oct 26 03:03:52 2012 +0300
     1.2 +++ b/prototype/sdr/post.p.glsl	Fri Oct 26 21:22:14 2012 +0300
     1.3 @@ -9,5 +9,8 @@
     1.4  	// use that color as an index into the palette
     1.5  	vec3 color = texture3D(paltex, tc).xyz;
     1.6  	// gamma-correction
     1.7 -	gl_FragColor = vec4(pow(color, 1.0 / 2.2), fbcolor.a);
     1.8 +
     1.9 +	gl_FragColor = vec4(color, fbcolor.a);
    1.10 +	//gl_FragColor = vec4(pow(color, 1.0 / 2.2), fbcolor.a);
    1.11 +	//gl_FragColor = vec4(sqrt(color), fbcolor.a);
    1.12  }