dungeon_crawler

annotate prototype/sdr/deferred.v.glsl @ 77:d89b403f630b

added gamma correction (without dialing the lighting down yet) fixed the incorrect PointLight sphere radius
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 26 Oct 2012 03:03:52 +0300
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rev   line source
nuclear@18 1 void main()
nuclear@18 2 {
nuclear@18 3 gl_Position = gl_Vertex;
nuclear@18 4 gl_TexCoord[0] = gl_MultiTexCoord0;
nuclear@18 5 }