dungeon_crawler

annotate prototype/vmath/basis.h @ 48:aa9e28670ae2

added sound playback, more to do
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 17 Sep 2012 08:40:59 +0300
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nuclear@1 1 /*
nuclear@1 2 libvmath - a vector math library
nuclear@1 3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@1 4
nuclear@1 5 This program is free software: you can redistribute it and/or modify
nuclear@1 6 it under the terms of the GNU Lesser General Public License as published
nuclear@1 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@1 8 (at your option) any later version.
nuclear@1 9
nuclear@1 10 This program is distributed in the hope that it will be useful,
nuclear@1 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@1 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@1 13 GNU Lesser General Public License for more details.
nuclear@1 14
nuclear@1 15 You should have received a copy of the GNU Lesser General Public License
nuclear@1 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@1 17 */
nuclear@1 18
nuclear@1 19 #ifndef VMATH_BASIS_H_
nuclear@1 20 #define VMATH_BASIS_H_
nuclear@1 21
nuclear@1 22 #include "vector.h"
nuclear@1 23 #include "matrix.h"
nuclear@1 24
nuclear@1 25 enum {
nuclear@1 26 LEFT_HANDED,
nuclear@1 27 RIGHT_HANDED
nuclear@1 28 };
nuclear@1 29
nuclear@1 30 #ifdef __cplusplus
nuclear@1 31 extern "C" {
nuclear@1 32 #endif /* __cplusplus */
nuclear@1 33
nuclear@1 34 void basis_matrix(mat4_t res, vec3_t i, vec3_t j, vec3_t k);
nuclear@1 35 void basis_matrix_dir(mat4_t res, vec3_t dir);
nuclear@1 36
nuclear@1 37 #ifdef __cplusplus
nuclear@1 38 } /* extern "C" */
nuclear@1 39
nuclear@1 40 class Basis {
nuclear@1 41 public:
nuclear@1 42 Vector3 i, j, k;
nuclear@1 43
nuclear@1 44 Basis();
nuclear@1 45 Basis(const Vector3 &i, const Vector3 &j, const Vector3 &k);
nuclear@1 46 Basis(const Vector3 &dir, bool left_handed = true);
nuclear@1 47
nuclear@1 48 void rotate(scalar_t x, scalar_t y, scalar_t z);
nuclear@1 49 void rotate(const Vector3 &axis, scalar_t angle);
nuclear@1 50 void rotate(const Matrix4x4 &mat);
nuclear@1 51 void rotate(const Quaternion &quat);
nuclear@1 52
nuclear@1 53 Matrix3x3 create_rotation_matrix() const;
nuclear@1 54 };
nuclear@1 55 #endif /* __cplusplus */
nuclear@1 56
nuclear@1 57 #endif /* VMATH_BASIS_H_ */