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1 /*
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2 libdrawtext - a simple library for fast text rendering in OpenGL
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3 Copyright (C) 2011-2012 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU Lesser General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #ifndef NO_OPENGL
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19 #include <math.h>
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20 #include <ctype.h>
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21
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22 #include <stdlib.h>
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23
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24 #ifdef TARGET_IPHONE
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25 #include <OpenGLES/ES2/gl.h>
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26 #else
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27 #include <GL/glew.h>
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28 #endif
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29
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30 #include "drawtext.h"
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31 #include "drawtext_impl.h"
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32
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33 struct vertex {
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34 float x, y;
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35 float s, t;
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36 };
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37
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38 struct quad {
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39 struct vertex v[6];
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40 };
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41
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42 static void cleanup(void);
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43 static void add_glyph(struct glyph *g, float x, float y);
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44
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45 #define QBUF_SZ 512
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46 static struct quad *qbuf;
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47 static int num_quads;
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48 static int vattr = -1;
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49 static int tattr = -1;
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50 static unsigned int font_tex;
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51 static int buf_mode = DTX_NBF;
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52
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53
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54 int dtx_gl_init(void)
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55 {
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56 if(qbuf) {
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57 return 0; /* already initialized */
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58 }
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59
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60 glewInit();
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61
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62 if(!(qbuf = malloc(QBUF_SZ * sizeof *qbuf))) {
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63 return -1;
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64 }
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65 num_quads = 0;
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66
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67 atexit(cleanup);
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68 return 0;
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69 }
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70
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71 static void cleanup(void)
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72 {
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73 free(qbuf);
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74 }
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75
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76
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77 void dtx_vertex_attribs(int vert_attr, int tex_attr)
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78 {
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79 vattr = vert_attr;
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80 tattr = tex_attr;
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81 }
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82
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83 static void set_glyphmap_texture(struct dtx_glyphmap *gmap)
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84 {
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85 if(!gmap->tex) {
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86 glGenTextures(1, &gmap->tex);
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87 glBindTexture(GL_TEXTURE_2D, gmap->tex);
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88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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92
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93 #ifdef GL_ES
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94 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gmap->xsz, gmap->ysz, 0, GL_ALPHA, GL_UNSIGNED_BYTE, gmap->pixels);
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95 glGenerateMipmap(GL_TEXTURE_2D);
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96 #else
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97 gluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, gmap->xsz, gmap->ysz, GL_ALPHA, GL_UNSIGNED_BYTE, gmap->pixels);
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98 #endif
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99 }
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100
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101 if(font_tex != gmap->tex) {
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102 dtx_flush();
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103 }
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104 font_tex = gmap->tex;
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105 }
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106
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107 void dtx_glyph(int code)
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108 {
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109 struct dtx_glyphmap *gmap;
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110
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111 if(!dtx_font || !(gmap = dtx_get_font_glyphmap(dtx_font, dtx_font_sz, code))) {
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112 return;
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113 }
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114 set_glyphmap_texture(gmap);
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115
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116 add_glyph(gmap->glyphs + code - gmap->cstart, 0, 0);
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117 dtx_flush();
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118 }
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119
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120 void dtx_string(const char *str)
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121 {
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122 struct dtx_glyphmap *gmap;
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123 int should_flush = buf_mode == DTX_NBF;
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124 float pos_x = 0.0f;
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125 float pos_y = 0.0f;
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126
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127 if(!dtx_font) {
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128 return;
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129 }
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130
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131 while(*str) {
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132 float px, py;
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133 int code = dtx_utf8_char_code(str);
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134 str = dtx_utf8_next_char((char*)str);
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135
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136 if(buf_mode == DTX_LBF && code == '\n') {
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137 should_flush = 1;
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138 }
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139
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140 px = pos_x;
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141 py = pos_y;
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142
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143 if((gmap = dtx_proc_char(code, &pos_x, &pos_y))) {
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144 int idx = code - gmap->cstart;
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145
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146 set_glyphmap_texture(gmap);
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147 add_glyph(gmap->glyphs + idx, px, py);
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148 }
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149 }
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150
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151 if(should_flush) {
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152 dtx_flush();
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153 }
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154 }
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155
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156 static void qvertex(struct vertex *v, float x, float y, float s, float t)
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157 {
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158 v->x = x;
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159 v->y = y;
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160 v->s = s;
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161 v->t = t;
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162 }
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163
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164 static void add_glyph(struct glyph *g, float x, float y)
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165 {
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166 struct quad *qptr = qbuf + num_quads;
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167
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168 x -= g->orig_x;
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169 y -= g->orig_y;
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170
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171 qvertex(qptr->v + 0, x, y, g->nx, g->ny + g->nheight);
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172 qvertex(qptr->v + 1, x + g->width, y, g->nx + g->nwidth, g->ny + g->nheight);
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173 qvertex(qptr->v + 2, x + g->width, y + g->height, g->nx + g->nwidth, g->ny);
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174
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175 qvertex(qptr->v + 3, x, y, g->nx, g->ny + g->nheight);
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176 qvertex(qptr->v + 4, x + g->width, y + g->height, g->nx + g->nwidth, g->ny);
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177 qvertex(qptr->v + 5, x, y + g->height, g->nx, g->ny);
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178
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179 if(++num_quads >= QBUF_SZ) {
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180 dtx_flush();
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181 }
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182 }
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183
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184 void dtx_flush(void)
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185 {
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186 int vbo;
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187
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188 if(!num_quads) {
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189 return;
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190 }
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191
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192 if(glBindBuffer) {
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193 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
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194 glBindBuffer(GL_ARRAY_BUFFER, 0);
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195 }
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196
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197 #ifndef GL_ES
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198 glPushAttrib(GL_ENABLE_BIT);
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199 glEnable(GL_TEXTURE_2D);
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200 #endif
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201 glBindTexture(GL_TEXTURE_2D, font_tex);
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202
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203 if(vattr != -1 && glEnableVertexAttribArray) {
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204 glEnableVertexAttribArray(vattr);
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205 glVertexAttribPointer(vattr, 2, GL_FLOAT, 0, sizeof(struct vertex), qbuf);
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206 #ifndef GL_ES
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207 } else {
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208 glEnableClientState(GL_VERTEX_ARRAY);
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209 glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), qbuf);
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210 #endif
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211 }
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212 if(tattr != -1 && glEnableVertexAttribArray) {
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213 glEnableVertexAttribArray(tattr);
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214 glVertexAttribPointer(tattr, 2, GL_FLOAT, 0, sizeof(struct vertex), &qbuf->v[0].s);
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215 #ifndef GL_ES
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216 } else {
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217 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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218 glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), &qbuf->v[0].s);
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219 #endif
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220 }
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221
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222 glEnable(GL_BLEND);
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223 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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224
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225 glDepthMask(0);
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226
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227 glDrawArrays(GL_TRIANGLES, 0, num_quads * 6);
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228
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229 glDepthMask(1);
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230
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231 if(vattr != -1 && glDisableVertexAttribArray) {
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232 glDisableVertexAttribArray(vattr);
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233 #ifndef GL_ES
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234 } else {
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235 glDisableClientState(GL_VERTEX_ARRAY);
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236 #endif
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237 }
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238 if(tattr != -1 && glDisableVertexAttribArray) {
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239 glDisableVertexAttribArray(tattr);
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240 #ifndef GL_ES
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241 } else {
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242 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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243 #endif
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244 }
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245
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246 #ifndef GL_ES
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247 glPopAttrib();
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248 #else
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249 glDisable(GL_BLEND);
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250 #endif
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251
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252 if(glBindBuffer && vbo) {
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253 glBindBuffer(GL_ARRAY_BUFFER, vbo);
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254 }
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255
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256 num_quads = 0;
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257 }
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258
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259 #endif /* !def NO_OPENGL */
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