dungeon_crawler
annotate prototype/prototype.sln @ 72:a27528035e20
- re-organized the renderer classes a bit wrt final render-target
- implemented identity color-grading palette for now
- broke particle systems....
- removed multipass renderer
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Fri, 19 Oct 2012 02:45:57 +0300 |
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rev | line source |
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nuclear@66 | 1 |
nuclear@66 | 2 Microsoft Visual Studio Solution File, Format Version 12.00 |
nuclear@66 | 3 # Visual Studio 2012 |
nuclear@66 | 4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "prototype", "prototype.vcxproj", "{DBC203E4-17DE-4B50-9D14-85A063ABCFBF}" |
nuclear@66 | 5 EndProject |
nuclear@66 | 6 Global |
nuclear@66 | 7 GlobalSection(SolutionConfigurationPlatforms) = preSolution |
nuclear@66 | 8 Debug|Win32 = Debug|Win32 |
nuclear@66 | 9 Release|Win32 = Release|Win32 |
nuclear@66 | 10 EndGlobalSection |
nuclear@66 | 11 GlobalSection(ProjectConfigurationPlatforms) = postSolution |
nuclear@66 | 12 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Debug|Win32.ActiveCfg = Debug|Win32 |
nuclear@66 | 13 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Debug|Win32.Build.0 = Debug|Win32 |
nuclear@66 | 14 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Release|Win32.ActiveCfg = Release|Win32 |
nuclear@66 | 15 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Release|Win32.Build.0 = Release|Win32 |
nuclear@66 | 16 EndGlobalSection |
nuclear@66 | 17 GlobalSection(SolutionProperties) = preSolution |
nuclear@66 | 18 HideSolutionNode = FALSE |
nuclear@66 | 19 EndGlobalSection |
nuclear@66 | 20 EndGlobal |