dungeon_crawler

annotate prototype/prototype.sln @ 72:a27528035e20

- re-organized the renderer classes a bit wrt final render-target - implemented identity color-grading palette for now - broke particle systems.... - removed multipass renderer
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 19 Oct 2012 02:45:57 +0300
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nuclear@66 1 
nuclear@66 2 Microsoft Visual Studio Solution File, Format Version 12.00
nuclear@66 3 # Visual Studio 2012
nuclear@66 4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "prototype", "prototype.vcxproj", "{DBC203E4-17DE-4B50-9D14-85A063ABCFBF}"
nuclear@66 5 EndProject
nuclear@66 6 Global
nuclear@66 7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
nuclear@66 8 Debug|Win32 = Debug|Win32
nuclear@66 9 Release|Win32 = Release|Win32
nuclear@66 10 EndGlobalSection
nuclear@66 11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
nuclear@66 12 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Debug|Win32.ActiveCfg = Debug|Win32
nuclear@66 13 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Debug|Win32.Build.0 = Debug|Win32
nuclear@66 14 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Release|Win32.ActiveCfg = Release|Win32
nuclear@66 15 {DBC203E4-17DE-4B50-9D14-85A063ABCFBF}.Release|Win32.Build.0 = Release|Win32
nuclear@66 16 EndGlobalSection
nuclear@66 17 GlobalSection(SolutionProperties) = preSolution
nuclear@66 18 HideSolutionNode = FALSE
nuclear@66 19 EndGlobalSection
nuclear@66 20 EndGlobal