dungeon_crawler

annotate prototype/sdr/post.v.glsl @ 73:67d330038629

ok fixed the dissapearing particle system. Had forgotten to disable TEXTURE_3D after color grading pass
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 21 Oct 2012 02:11:23 +0300
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rev   line source
nuclear@65 1 void main()
nuclear@65 2 {
nuclear@65 3 gl_Position = gl_Vertex;
nuclear@65 4 gl_TexCoord[0] = gl_MultiTexCoord0;
nuclear@65 5 }