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nuclear@5
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1 #include <stdio.h>
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2 #include "tileset.h"
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3 #include "datapath.h"
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4
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5 static char *strip_space(char *ptr);
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6
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7 static TileSet *active_tileset;
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8
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9
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10 TileSet::~TileSet()
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11 {
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12 for(auto iter : tiles) {
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13 delete iter.second;
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14 }
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15 }
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16
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17 bool TileSet::load(const char *fname)
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18 {
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19 FILE *fp;
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20 if(!(fp = fopen(fname, "r"))) {
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21 fprintf(stderr, "failed to open tileset: %s\n", fname);
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22 return false;
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23 }
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24
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25 int linenum = 0;
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26 char buf[512];
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27 while(fgets(buf, sizeof buf, fp)) {
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28 linenum++;
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29
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30 char *line = strip_space(buf);
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31 if(!*line || *line == '#') {
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32 continue;
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33 }
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34
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35 char *tilefile = strchr(line, ':');
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36 if(!tilefile) {
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37 fprintf(stderr, "error parsing tileset %s, line %d: %s\n", fname,
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38 linenum, line);
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39 fclose(fp);
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40 return false;
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41 }
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42 *tilefile++ = 0;
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43
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44 printf("Tileset %s, loading tile \"%s\" -> %s\n", fname, line, tilefile);
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45 Tile *tile = new Tile(this);
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46 if(!tile->load(datafile_path(tilefile))) {
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47 fprintf(stderr, "failed to load tile: %s\n", tilefile);
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48 delete tile;
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49 continue;
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50 }
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51
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52 tiles[line] = tile;
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53 }
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54
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55 fclose(fp);
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56 return true;
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57 }
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58
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59 TextureSet *TileSet::get_textures()
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60 {
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61 return &texset;
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62 }
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63
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64 const TextureSet *TileSet::get_textures() const
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65 {
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66 return &texset;
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67 }
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68
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69 Tile *TileSet::get_tile(const char *name) const
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70 {
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71 auto res = tiles.find(name);
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72 return res != tiles.end() ? res->second : 0;
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73 }
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74
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75 void set_active_tileset(TileSet *set)
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76 {
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77 active_tileset = set;
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78 }
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79
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80 TileSet *get_active_tileset()
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81 {
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82 return active_tileset;
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83 }
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84
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85 static char *strip_space(char *ptr)
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86 {
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87 while(isspace(*ptr)) {
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88 ptr++;
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89 }
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90
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91 char *nl = strrchr(ptr, '\n');
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92 if(nl) *nl = 0;
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93 char *cr = strrchr(ptr, '\r');
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94 if(cr) *cr = 0;
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95
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96 return ptr;
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97 }
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