dungeon_crawler

annotate prototype/src/tileset.cc @ 15:3a3236a4833c

adding shaders and renderer abstraction
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 19 Aug 2012 23:09:30 +0300
parents 252a00508411
children f3030df27110
rev   line source
nuclear@5 1 #include <stdio.h>
nuclear@5 2 #include "tileset.h"
nuclear@5 3 #include "datapath.h"
nuclear@5 4
nuclear@5 5 static char *strip_space(char *ptr);
nuclear@5 6
nuclear@5 7 static TileSet *active_tileset;
nuclear@5 8
nuclear@5 9
nuclear@5 10 TileSet::~TileSet()
nuclear@5 11 {
nuclear@5 12 for(auto iter : tiles) {
nuclear@5 13 delete iter.second;
nuclear@5 14 }
nuclear@5 15 }
nuclear@5 16
nuclear@5 17 bool TileSet::load(const char *fname)
nuclear@5 18 {
nuclear@5 19 FILE *fp;
nuclear@5 20 if(!(fp = fopen(fname, "r"))) {
nuclear@5 21 fprintf(stderr, "failed to open tileset: %s\n", fname);
nuclear@5 22 return false;
nuclear@5 23 }
nuclear@5 24
nuclear@5 25 int linenum = 0;
nuclear@5 26 char buf[512];
nuclear@5 27 while(fgets(buf, sizeof buf, fp)) {
nuclear@5 28 linenum++;
nuclear@5 29
nuclear@5 30 char *line = strip_space(buf);
nuclear@5 31 if(!*line || *line == '#') {
nuclear@5 32 continue;
nuclear@5 33 }
nuclear@5 34
nuclear@5 35 char *tilefile = strchr(line, ':');
nuclear@5 36 if(!tilefile) {
nuclear@5 37 fprintf(stderr, "error parsing tileset %s, line %d: %s\n", fname,
nuclear@5 38 linenum, line);
nuclear@5 39 fclose(fp);
nuclear@5 40 return false;
nuclear@5 41 }
nuclear@5 42 *tilefile++ = 0;
nuclear@5 43
nuclear@5 44 printf("Tileset %s, loading tile \"%s\" -> %s\n", fname, line, tilefile);
nuclear@11 45 Tile *tile = new Tile(this);
nuclear@5 46 if(!tile->load(datafile_path(tilefile))) {
nuclear@5 47 fprintf(stderr, "failed to load tile: %s\n", tilefile);
nuclear@5 48 delete tile;
nuclear@5 49 continue;
nuclear@5 50 }
nuclear@5 51
nuclear@5 52 tiles[line] = tile;
nuclear@5 53 }
nuclear@5 54
nuclear@5 55 fclose(fp);
nuclear@5 56 return true;
nuclear@5 57 }
nuclear@5 58
nuclear@11 59 TextureSet *TileSet::get_textures()
nuclear@11 60 {
nuclear@11 61 return &texset;
nuclear@11 62 }
nuclear@11 63
nuclear@11 64 const TextureSet *TileSet::get_textures() const
nuclear@11 65 {
nuclear@11 66 return &texset;
nuclear@11 67 }
nuclear@11 68
nuclear@5 69 Tile *TileSet::get_tile(const char *name) const
nuclear@5 70 {
nuclear@5 71 auto res = tiles.find(name);
nuclear@5 72 return res != tiles.end() ? res->second : 0;
nuclear@5 73 }
nuclear@5 74
nuclear@5 75 void set_active_tileset(TileSet *set)
nuclear@5 76 {
nuclear@5 77 active_tileset = set;
nuclear@5 78 }
nuclear@5 79
nuclear@5 80 TileSet *get_active_tileset()
nuclear@5 81 {
nuclear@5 82 return active_tileset;
nuclear@5 83 }
nuclear@5 84
nuclear@5 85 static char *strip_space(char *ptr)
nuclear@5 86 {
nuclear@5 87 while(isspace(*ptr)) {
nuclear@5 88 ptr++;
nuclear@5 89 }
nuclear@5 90
nuclear@5 91 char *nl = strrchr(ptr, '\n');
nuclear@5 92 if(nl) *nl = 0;
nuclear@5 93 char *cr = strrchr(ptr, '\r');
nuclear@5 94 if(cr) *cr = 0;
nuclear@5 95
nuclear@5 96 return ptr;
nuclear@5 97 }