dungeon_crawler

annotate prototype/sdr/fallback.v.glsl @ 78:12a1dcfe91fa

gamma correct rendering
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 26 Oct 2012 21:22:14 +0300
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nuclear@41 1 attribute vec3 attr_tangent;
nuclear@41 2
nuclear@41 3 varying vec3 pos, norm, tang;
nuclear@41 4
nuclear@41 5 void main()
nuclear@41 6 {
nuclear@41 7 gl_Position = ftransform();
nuclear@41 8 pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
nuclear@41 9 norm = gl_NormalMatrix * gl_Normal;
nuclear@41 10 tang = gl_NormalMatrix * attr_tangent;
nuclear@41 11
nuclear@41 12 gl_TexCoord[0] = gl_MultiTexCoord0;
nuclear@41 13 }