dungeon_crawler

annotate prototype/vmath/geom.h @ 79:110b2af4b9d8

fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 27 Oct 2012 01:54:39 +0300
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nuclear@1 1 /*
nuclear@1 2 libvmath - a vector math library
nuclear@1 3 Copyright (C) 2004-2012 John Tsiombikas <nuclear@member.fsf.org>
nuclear@1 4
nuclear@1 5 This program is free software: you can redistribute it and/or modify
nuclear@1 6 it under the terms of the GNU Lesser General Public License as published
nuclear@1 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@1 8 (at your option) any later version.
nuclear@1 9
nuclear@1 10 This program is distributed in the hope that it will be useful,
nuclear@1 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@1 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@1 13 GNU Lesser General Public License for more details.
nuclear@1 14
nuclear@1 15 You should have received a copy of the GNU Lesser General Public License
nuclear@1 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@1 17 */
nuclear@1 18 #ifndef LIBVMATH_GEOM_H_
nuclear@1 19 #define LIBVMATH_GEOM_H_
nuclear@1 20
nuclear@1 21 #include "vector.h"
nuclear@1 22 #include "ray.h"
nuclear@1 23
nuclear@1 24 typedef struct {
nuclear@1 25 vec3_t norm;
nuclear@1 26 scalar_t d;
nuclear@1 27 } plane_t;
nuclear@1 28
nuclear@1 29 typedef struct {
nuclear@1 30 vec3_t pos;
nuclear@1 31 scalar_t rad;
nuclear@1 32 } sphere_t;
nuclear@1 33
nuclear@1 34 typedef struct {
nuclear@1 35 vec3_t min, max;
nuclear@1 36 } aabox_t;
nuclear@1 37
nuclear@1 38 #ifdef __cplusplus
nuclear@1 39 extern "C" {
nuclear@1 40 #endif
nuclear@1 41
nuclear@1 42 /* planes are good... you need planes, yes you do */
nuclear@1 43 plane_t plane_cons(scalar_t nx, scalar_t ny, scalar_t nz, scalar_t d);
nuclear@1 44 plane_t plane_poly(vec3_t v0, vec3_t v1, vec3_t v2);
nuclear@1 45 plane_t plane_ptnorm(vec3_t pt, vec3_t normal);
nuclear@1 46
nuclear@1 47 plane_t plane_invert(plane_t p);
nuclear@1 48
nuclear@1 49 scalar_t plane_signed_dist(plane_t plane, vec3_t pt);
nuclear@1 50 scalar_t plane_dist(plane_t plane, vec3_t pt);
nuclear@1 51 vec3_t plane_point(plane_t plane);
nuclear@1 52
nuclear@1 53 int plane_ray_intersect(ray_t ray, plane_t plane, scalar_t *pos);
nuclear@1 54
nuclear@1 55 /* spheres always come in handy */
nuclear@1 56 sphere_t sphere_cons(scalar_t x, scalar_t y, scalar_t z, scalar_t rad);
nuclear@1 57
nuclear@1 58 int sphere_ray_intersect(ray_t ray, sphere_t sph, scalar_t *pos);
nuclear@1 59 int sphere_sphere_intersect(sphere_t sph1, sphere_t sph2, scalar_t *pos, scalar_t *rad);
nuclear@1 60
nuclear@1 61 #ifdef __cplusplus
nuclear@1 62 }
nuclear@1 63
nuclear@1 64 /* TODO
nuclear@1 65 class Plane : public plane_t {
nuclear@1 66 public:
nuclear@1 67 };
nuclear@1 68 */
nuclear@1 69
nuclear@1 70 #endif
nuclear@1 71
nuclear@1 72 #endif /* LIBVMATH_GEOM_H_ */