dungeon_crawler

annotate prototype/sdr/deferred.v.glsl @ 21:0588f8a1a351

converting LIGHT meshes to lights
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 21 Aug 2012 06:33:36 +0300
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nuclear@18 1 void main()
nuclear@18 2 {
nuclear@18 3 gl_Position = gl_Vertex;
nuclear@18 4 gl_TexCoord[0] = gl_MultiTexCoord0;
nuclear@18 5 }