dos3d

annotate src/mglimpl.h @ 4:c3e0bccd673e

added texture mapping
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 21 Nov 2011 11:51:23 +0200
parents f04884489bad
children bce78aaafc68
rev   line source
nuclear@0 1 /*
nuclear@0 2 256-color 3D graphics hack for real-mode DOS.
nuclear@0 3 Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@0 4
nuclear@0 5 This program is free software: you can redistribute it and/or modify
nuclear@0 6 it under the terms of the GNU General Public License as published by
nuclear@0 7 the Free Software Foundation, either version 3 of the License, or
nuclear@0 8 (at your option) any later version.
nuclear@0 9
nuclear@0 10 This program is distributed in the hope that it will be useful,
nuclear@0 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@0 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@0 13 GNU General Public License for more details.
nuclear@0 14
nuclear@0 15 You should have received a copy of the GNU General Public License
nuclear@0 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@0 17 */
nuclear@0 18 #ifndef MGL_IMPL_H_
nuclear@0 19 #define MGL_IMPL_H_
nuclear@0 20
nuclear@0 21 #define MATRIX_STACK_SIZE 8
nuclear@0 22 #define MAX_LIGHTS 4
nuclear@0 23
nuclear@0 24 #define ROUND(x) ((x) >= 0.0 ? (x) + 0.5 : (x) - 0.5)
nuclear@0 25
nuclear@0 26 typedef struct {
nuclear@0 27 float x, y, z, w;
nuclear@0 28 } vec4_t;
nuclear@0 29
nuclear@0 30 typedef struct {
nuclear@0 31 float x, y, z;
nuclear@0 32 } vec3_t;
nuclear@0 33
nuclear@0 34 typedef struct {
nuclear@0 35 float x, y;
nuclear@0 36 } vec2_t;
nuclear@0 37
nuclear@0 38 typedef float mat4_t[16];
nuclear@0 39
nuclear@0 40 struct vertex {
nuclear@0 41 vec4_t pos;
nuclear@0 42 vec3_t norm;
nuclear@0 43 vec2_t tc;
nuclear@0 44 float energy;
nuclear@0 45 int cidx;
nuclear@0 46 };
nuclear@0 47
nuclear@3 48 struct texture {
nuclear@3 49 int width, height;
nuclear@3 50 int xshift, yshift;
nuclear@3 51 unsigned int xmask, ymask;
nuclear@3 52 unsigned char *pixels;
nuclear@3 53 };
nuclear@3 54
nuclear@0 55 struct state {
nuclear@0 56 unsigned int flags;
nuclear@0 57 int ord, frontface, cullface;
nuclear@0 58 int mmode, mtop[2];
nuclear@0 59 mat4_t matrix[2][MATRIX_STACK_SIZE];
nuclear@0 60 int prim;
nuclear@0 61 struct vertex curv, v[4];
nuclear@0 62 int vidx;
nuclear@0 63 int vp[4]; /* viewport */
nuclear@0 64 int col_range; /* color interpolation range */
nuclear@0 65 vec3_t ldir[MAX_LIGHTS];
nuclear@0 66 float lint[MAX_LIGHTS];
nuclear@3 67
nuclear@3 68 struct texture tex;
nuclear@0 69 };
nuclear@0 70
nuclear@0 71 struct framebuffer {
nuclear@0 72 int width, height;
nuclear@0 73 unsigned char *pixels;
nuclear@0 74 unsigned short **zbuf; /* zbuffer broken in 64k tiles */
nuclear@0 75 };
nuclear@0 76
nuclear@3 77
nuclear@0 78 int mgl_rast_init(struct state *state, struct framebuffer *fbuf);
nuclear@0 79 void mgl_rast_cleanup(void);
nuclear@0 80 void mgl_rast_prepare(void);
nuclear@0 81 void mgl_draw_point(struct vertex *v);
nuclear@0 82 void mgl_draw_line(struct vertex *v0, struct vertex *v1);
nuclear@0 83 void mgl_draw_poly(struct vertex *v, int numv);
nuclear@0 84
nuclear@0 85 #endif /* MGL_IMPL_H_ */