nuclear@0: #ifndef MINGL_H_ nuclear@0: #define MINGL_H_ nuclear@0: nuclear@0: /* enable bitflags */ nuclear@28: #define MGL_CULL_FACE 0 nuclear@28: #define MGL_DEPTH_TEST 1 nuclear@28: #define MGL_SMOOTH 2 nuclear@28: #define MGL_LIGHTING 3 nuclear@28: #define MGL_TEXTURE_2D 4 nuclear@28: #define MGL_CLIP_PLANE0 5 nuclear@28: #define MGL_CLIP_PLANE1 6 nuclear@28: #define MGL_CLIP_PLANE2 7 nuclear@28: #define MGL_CLIP_PLANE3 8 nuclear@28: #define MGL_CLIP_PLANE4 9 nuclear@28: #define MGL_CLIP_PLANE5 10 nuclear@0: nuclear@0: /* primitives */ nuclear@0: #define MGL_POINTS 1 nuclear@0: #define MGL_LINES 2 nuclear@0: #define MGL_TRIANGLES 3 nuclear@0: #define MGL_QUADS 4 nuclear@0: nuclear@0: /* matrices */ nuclear@0: #define MGL_MODELVIEW 0 nuclear@0: #define MGL_PROJECTION 1 nuclear@0: #define MGL_TEXTURE 2 nuclear@0: nuclear@0: #define MGL_FRONT 0 nuclear@0: #define MGL_BACK 1 nuclear@0: nuclear@0: #define MGL_CCW 0 nuclear@0: #define MGL_CW 1 nuclear@0: nuclear@0: int mgl_init(int width, int height); nuclear@0: void mgl_free(void); nuclear@0: nuclear@0: unsigned char *mgl_framebuffer(void); nuclear@0: nuclear@0: void mgl_clear(int cidx); nuclear@9: void mgl_clear_depth(void); nuclear@0: nuclear@0: void mgl_enable(unsigned int bit); nuclear@0: void mgl_disable(unsigned int bit); nuclear@3: int mgl_isenabled(unsigned int bit); nuclear@0: nuclear@0: void mgl_front_face(int ff); nuclear@0: void mgl_cull_face(int cf); nuclear@0: nuclear@28: void mgl_set_ambient(float amb); nuclear@28: float mgl_get_ambient(void); nuclear@28: nuclear@0: void mgl_color_range(int rng); nuclear@0: void mgl_light_intensity(int ltidx, float intens); nuclear@11: void mgl_light_position(int ltidx, float x, float y, float z, float w); nuclear@0: nuclear@0: void mgl_begin(int prim); nuclear@0: void mgl_end(void); nuclear@0: nuclear@0: void mgl_vertex2f(float x, float y); nuclear@0: void mgl_vertex3f(float x, float y, float z); nuclear@0: void mgl_vertex4f(float x, float y, float z, float w); nuclear@0: void mgl_color1f(float energy); nuclear@0: void mgl_index(int cidx); nuclear@0: void mgl_normal(float x, float y, float z); nuclear@0: void mgl_texcoord2f(float x, float y); nuclear@0: nuclear@0: void mgl_viewport(int x, int y, int width, int height); nuclear@0: nuclear@0: void mgl_matrix_mode(int mmode); nuclear@0: void mgl_push_matrix(void); nuclear@0: void mgl_pop_matrix(void); nuclear@0: void mgl_load_matrix(float *mat); nuclear@0: void mgl_mult_matrix(float *mat); nuclear@0: void mgl_load_identity(void); nuclear@0: nuclear@0: void mgl_translate(float x, float y, float z); nuclear@0: void mgl_rotate(float angle, float x, float y, float z); nuclear@0: void mgl_scale(float x, float y, float z); nuclear@0: nuclear@0: void mgl_ortho(float left, float right, float bottom, float top, float nr, float fr); nuclear@0: void mgl_frustum(float left, float right, float bottom, float top, float nr, float fr); nuclear@0: void mgl_perspective(float vfov, float aspect, float nr, float fr); nuclear@0: nuclear@3: void mgl_teximage(int width, int height, unsigned char *pixels); nuclear@3: nuclear@28: void mgl_clip_plane(int id, float nx, float ny, float nz, float dist); nuclear@28: nuclear@0: void mgl_cube(float sz); nuclear@0: void mgl_sphere(float rad, int usub, int vsub); nuclear@0: void mgl_sphere_part(float rad, int usub, int vsub, float umax, float vmax); nuclear@0: void mgl_torus(float inner, float outer, int usub, int vsub); nuclear@0: void mgl_torus_part(float inner, float outer, int usub, int vsub, float umax, float vmin, float vmax); nuclear@0: nuclear@0: #endif /* MINGL_H_ */