deepstone
view README @ 40:1fa939507d8b
fast floating point->int conversion
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 15 Sep 2017 05:00:37 +0300 |
parents | f04884489bad |
children | 482f30e63462 |
line source
1 Deepstone (unfinished)
2 ----------------------
3 This would/will be a dungeon crawler if I ever finish it.
5 Copyright (C) 2013 John Tsiombikas <nuclear@member.fsf.org>
6 Feel free to use, modify and redistribute this code under the terms of the GNU
7 General Public License version 3 (or at your option any later version published
8 by the free software foundation). See COPYING for details.
10 Usage
11 -----
12 Just start it, walk around with WASD and look around by moving the mouse.
13 Nothing else to do at the moment :)
15 Precompiled binaries included in the archive:
16 * deepston.exe MS-DOS version (32bit, requires included dos4gw.exe)
17 * deepstone-win32.exe 32bit Windows version
18 * deepstone-linux32 32bit GNU/Linux version
19 * deepstone-linux64 64bit GNU/Linux version
21 The GNU/Linux binaries require libSDL which depends on a shitload of libraries
22 on my system, so you probably won't be able to run it without first installing
23 all the dependencies. It might be easier to just compile it yourself, just type
24 make and run ./deepstone
26 Running with DOSBOX
27 -------------------
28 I've included a dosbox.conf which automatically runs the "game", as well as a
29 copy of dosbox.exe for windows. So just change into the dosbox/ subdirectory and
30 run dosbox.
31 NOTE: you might need to click in the dosbox window first before you can use
32 mouse control.
34 Running on actual MS-DOS
35 ------------------------
36 Just copy deepston.exe, dos4gw.exe and the data directory to your DOS machine,
37 and run it. The mouse driver must be installed first! (mouse.com or whatever).
39 Build on MS-DOS
40 ---------------
41 * You need the Watcom 32bit compiler and assorted utilities.
42 * Type make
43 * Profit (run deepston.exe)
45 Build on GNU/Linux
46 ------------------
47 * Install SDL (libsdl-1.2-dev or whatever).
48 * Type make
49 * Profit (run ./deepstone)
51 Build on MS-Windows
52 -------------------
53 * Install SDL
54 * Open deepstone.sln with visual studio >= 2008
55 * Make sure visual studio knows where to find your copy of SDL (so configure
56 include and library paths... ugh, windows programming.. icky).
57 * Press build solution or whatever it's called this way.
58 * Profit (find the bloody thing and run it, or click the happy little play button).
60 Contact
61 -------
62 Feel free to tell me how much I rule, by sending email to nuclear@member.fsf.org